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Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7765019" data-attributes="member: 82504"><p>"They have no chance of making a good headshot against the higher level character so they take easier weaker effect but more readily available openings... their special moves are never attempted because they are simply frustrated by the heroes abilities and defenses. yes my ogre still can use that move that threw your hero back half a dozen yards but really its not going to happen when you are in paragon " </p><p></p><p>Practically the ability which never makes it into actual play is wasted space in the current context of the story (that is a game driven answer yes)</p><p></p><p>However if you want write them all up with things from how they are at all tiers (with a tier of farmer/apprentice level being populated by level 1 minions. Then say they have a penalty to all the Solo abilities that is effective disabling and almost always not worth using after 5 or 10 levels but in practice they will either swish around doing nothing or take easier moves and get cautious becoming functionally a minion ALSO ie that extra level of caution when one is aware every attack is a save or die is why they do not take damage on a miss as well as why their ac is level appropriate. It's easily seen as an adjusted fighting style you would only ever drop back to when it is obvious you are outclassed if you want decide they always miss badly on round one then if that improves your sense of "in story" adjustment happening i say go for it.</p><p></p><p>Shrug its kind of ridiculous to worry about why the 1e soldier in the monster manual didnt have an elaborated strength - doing the same thing with minions is not less so. </p><p></p><p>I had played RuneQuest a before I played significant amounts of D&D the D&D people thinking they were doing anything naturalistic always made me laugh.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7765019, member: 82504"] "They have no chance of making a good headshot against the higher level character so they take easier weaker effect but more readily available openings... their special moves are never attempted because they are simply frustrated by the heroes abilities and defenses. yes my ogre still can use that move that threw your hero back half a dozen yards but really its not going to happen when you are in paragon " Practically the ability which never makes it into actual play is wasted space in the current context of the story (that is a game driven answer yes) However if you want write them all up with things from how they are at all tiers (with a tier of farmer/apprentice level being populated by level 1 minions. Then say they have a penalty to all the Solo abilities that is effective disabling and almost always not worth using after 5 or 10 levels but in practice they will either swish around doing nothing or take easier moves and get cautious becoming functionally a minion ALSO ie that extra level of caution when one is aware every attack is a save or die is why they do not take damage on a miss as well as why their ac is level appropriate. It's easily seen as an adjusted fighting style you would only ever drop back to when it is obvious you are outclassed if you want decide they always miss badly on round one then if that improves your sense of "in story" adjustment happening i say go for it. Shrug its kind of ridiculous to worry about why the 1e soldier in the monster manual didnt have an elaborated strength - doing the same thing with minions is not less so. I had played RuneQuest a before I played significant amounts of D&D the D&D people thinking they were doing anything naturalistic always made me laugh. [/QUOTE]
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