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Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7765136" data-attributes="member: 82504"><p>Oh note I said the assertion was based on... I wasn't saying that it was even mostly true (nor that that comment shouldn't have rationally been taken as a joke poking fun at the people who do not get HP, which Mearles in one of those videos described as narrative staying power). In other words it actually might have been meant utterly the opposite of what it was taken to mean by people under barrage.</p><p></p><p>As for him not getting the system at a broad level I think it's entirely possible to be one of the indians and not get bigger picture elements I felt essentials missed on several counts for instance the role which the game had structurally for Basic Attacks made basing every martial type off of ongoing boosting of that was problematic, shrug, I even kind of like the stances and maneuvers and strikes model (seen earlier in Bot9s)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7765136, member: 82504"] Oh note I said the assertion was based on... I wasn't saying that it was even mostly true (nor that that comment shouldn't have rationally been taken as a joke poking fun at the people who do not get HP, which Mearles in one of those videos described as narrative staying power). In other words it actually might have been meant utterly the opposite of what it was taken to mean by people under barrage. As for him not getting the system at a broad level I think it's entirely possible to be one of the indians and not get bigger picture elements I felt essentials missed on several counts for instance the role which the game had structurally for Basic Attacks made basing every martial type off of ongoing boosting of that was problematic, shrug, I even kind of like the stances and maneuvers and strikes model (seen earlier in Bot9s) [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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