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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7765760" data-attributes="member: 82504"><p>The first incarnation of actions not performed without training was in the phb (it was fairly limited with two explicitly defined - I suspect the plan might have been to have more for other skills ), however once they decided a little later to implement special abilities whose access were governed by being trained they made them utilities accessible regardless of class (rather like rituals really have skill limits instead of class limits).</p><p></p><p>Skill Powers (Utility Powers that can only be learned by those Trained ) there are level 2, level 6 and 10 and 16, 22 etc</p><p></p><p>A generalized statement about what some of the level 2 ones did might be took limits described under the normal skill use and ditched them for specific uses once an encounter. (there were at-will ones and daily ones too though) AND some were very impressive things like the Endurance Skill Power - Endure Pain : damage resistance, others were relatively mundane like ensuring you never fail certain athletic checks by enough as to cause major problems (Talented Athletics). There is also one for Endurance that lets you turn a Healing surge into as many extra saving throws as you have effects to overcome. Or enable others to be Inspired and gain temp hit points by your Second Wind. I think endurance got nice ones actually. </p><p></p><p>At level 6 there is a perception one that allows you to give an ally a boost on their attack which is about to miss (you notice the ally was going to miss and grant them guidence on their attack) .</p><p></p><p>A perception one that basically makes you un-supriseable (undoing surprise) once per day. </p><p></p><p>The above are a few from the level 2 and level 6 ones.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7765760, member: 82504"] The first incarnation of actions not performed without training was in the phb (it was fairly limited with two explicitly defined - I suspect the plan might have been to have more for other skills ), however once they decided a little later to implement special abilities whose access were governed by being trained they made them utilities accessible regardless of class (rather like rituals really have skill limits instead of class limits). Skill Powers (Utility Powers that can only be learned by those Trained ) there are level 2, level 6 and 10 and 16, 22 etc A generalized statement about what some of the level 2 ones did might be took limits described under the normal skill use and ditched them for specific uses once an encounter. (there were at-will ones and daily ones too though) AND some were very impressive things like the Endurance Skill Power - Endure Pain : damage resistance, others were relatively mundane like ensuring you never fail certain athletic checks by enough as to cause major problems (Talented Athletics). There is also one for Endurance that lets you turn a Healing surge into as many extra saving throws as you have effects to overcome. Or enable others to be Inspired and gain temp hit points by your Second Wind. I think endurance got nice ones actually. At level 6 there is a perception one that allows you to give an ally a boost on their attack which is about to miss (you notice the ally was going to miss and grant them guidence on their attack) . A perception one that basically makes you un-supriseable (undoing surprise) once per day. The above are a few from the level 2 and level 6 ones. [/QUOTE]
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