D&D General Mike Mearls says control spells are ruining 5th Edition

In other words, steepen the power curve. That's what 3e did, and it didn't work out so well other than at very low levels.

My take is that WotC needs to admit that D&D is not - and doesn't work as - a supers game, and come at design from a much more gritty and grounded angle

Not steepen the curve.

  1. Choose what you want to increase with level
  2. Choose what you DONT want to increase with level
  3. Have those first things increase just enough that every level something goes up that matters.
  4. And don't have any of those things stack with anything else.
Heck to me. I'm almost to the point were Ability mods don't appear until 16. Before 16, just ability score for feat prerequisites.

Just to hit, AC, saving throws, and class DC increase.
 

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Not steepen the curve.

  1. Choose what you want to increase with level
  2. Choose what you DONT want to increase with level
  3. Have those first things increase just enough that every level something goes up that matters.
  4. And don't have any of those things stack with anything else.
Heck to me. I'm almost to the point were Ability mods don't appear until 16. Before 16, just ability score for feat prerequisites.

Just to hit, AC, saving throws, and class DC increase.

Im leaning towards capped at 18 and used the old BECMI stats.

Hell maybe 2d6 for reaction checks
 

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