Okay, that's not exactly what @mearls said. But here's an excerpt from the latest post on his Patreon.
Legendary resistance is a cheap hack, jammed into 5e because we didn't have a better solution to the broken control spells that we had to include in the game for tradition's sake.
How's that for an intro?
As incendiary as the statement might be, it's fundamentally true. D&D changed over the years, but its content remained the same. The spells that give DMs headaches today had counters in AD&D when they were first released. As the game shifted over time, those spells retained their core functionality while monsters lost their defenses against them.
It's an interesting post and worth a complete read.
What's your opinion on control spells and legendary resistance?
Legendary resistance is a cheap hack, jammed into 5e because we didn't have a better solution to the broken control spells that we had to include in the game for tradition's sake.
How's that for an intro?
As incendiary as the statement might be, it's fundamentally true. D&D changed over the years, but its content remained the same. The spells that give DMs headaches today had counters in AD&D when they were first released. As the game shifted over time, those spells retained their core functionality while monsters lost their defenses against them.
It's an interesting post and worth a complete read.
What's your opinion on control spells and legendary resistance?