Putting "trap" options into the book, that punish the player who picks it, is inherently rewarding system mastery to recognize the trap options, which is THE OPPOSITE of designing for new players and bad players
The baseline difficulty is for new players and bad players.
My point was that if you build a character and run a character making mistakes like a new player would you can still reliably beat the stuff in the monster manual. If you actually build or play
well, you
destroy those monsters.
That's the whole point of this thread.
If you actually cast a control spell versus one of the saving throws of a boss monster the boss monster is absolutely screwed. That's why 5e kludge it via legendary resistance.
Because the monster is screwed if you don't "cheat" for them
You changed what you have said before. In previous posts you have said that 5e was designed with the idea that it will be exclusively 3rd party publishers who will provide these modules and variants, which is a different argument from the one you make now altogether.
And that does not contradict that the game was not designed for new players.
I'm saying this same thing I always said.
I said that my belief based on what I've heard in interviews and articles was that 5e was designed with open space so that DMs and third party publishers could design modules which can be slotted into that open space to provide different kinds of feels.
It was designed so a bunch of 4th edition fans who did not think 5e was tactical and cinematic enough, could buy a book by Monkey Book Publishing and inject those rules into 5th edition.
That's the purposeful design into 5e's completely.
On the new player front, 5e's monsters were designed to be relatively easy to defeat. This is because it use an attrition model heavily preferred by old school gamers where individual monsters were not strong but you would use many of them to slowly wear down resources. The main difference is unlike in Old School D&D, they made the monsters also much weaker than the PCs. So even PCs with suboptimal choices are very strong against those monsters.
Remember in original 2014 5th edition feat and multiclassing were both optional. If you actually allowed feats and multiclassing and you actually did it well your character strength increased
dramatically. For spellcasters you didn't even need the optional rules you
just needed to
pick the good spells and have their slot available.