D&D General Mike Mearls says control spells are ruining 5th Edition

Bounded accuracy actually made it worse because it justifies not increasing a monster's bonus from being high level due to the bounds of the bonuses but it justifies the casters DC increasing by level which creates the imbalance of the caster having a high DC but the monster having a low bonus.

Now if you are willing to say every monster of CR8 or greater it has Proficiency or Expertise in every saving throw and has a 15 of better in ever ability score then fine There's no problem.
It can easily be solved with giving a monster are class feature or feat (not the ability bonuses) for every 4-5 HD with Resilient being one of them.

So
Accentuate the tankiness of your Hill Giant with 12 HD by giving him 2nd Wind, Savage Attacker and Resilient.
Heighten the fluidity of your Water Elemental with 12 HD by giving it Mobility, Resilient and Cunning Action (Dash and Disengage)
..etc
 

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If youre smart you only need to prepare two.

Intelligence and wisdom. Intelligence is best one to target the spells are rare.

Wisdom has the most spells and powerful effects and monster wisdom saves are generally bad.
That's only because the designers skewed monsters and spells that way.

This is why I keep saying

  1. "Equalize" the Frequency and Strength of spells targeting all 6 ability scores
  2. Equalize the Frequency of high stats in every ability score
For example my fantasy heartbreaker at "level 5" would have a major spell for each ability score save

  • Strength- Slow
  • Dexterity- Fireball
  • Constitution - Stinking Cloud
  • Intelligence - Brain Blast
  • Wisdom- Fear
  • Charisma- Magic Circle
But monsters would have a very good save by type. Undead would have great CON saves, Giants great STR saves, Aliens great INT saves, and Cultists great CHA saves. So in a random dungeon, you can't count on any weakness.
 

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