S tier and A+ spells arev more of a problem with three saves because you don't need to prepare as many to always target the week save.
If I only have to worry about fortitude reflex and will, I only need to prepare one strong fortitude control spell, one strong reflex control spell, and one strong will control spell. Throw in a spell that bypasses spell resistance and your whole control kit is for
four spells.
With six saves, that minimum amount of spells needed to hit every target is now
Seven.
The 2024 Balor has Magic Resistance
STR26+8+8
DEX15+2+2
CON22+6+12
INT20+5+5
WIS16+3+9
CHA22+6+6
Meaning that you have to prep a dexterity spell to damage him and intelligence spell to control him.
- Stick with six saving throws
- Give every legendary monster Proficiency with at least 3 saving throws.
- Give every legendary monster either
- Magic Resistance
- 1 addition saving throw Proficiency
- A whole mess of condition immunity
5e is static because of paranoia.
Really opportunity attack from Monsters don't deal that much damage. And melee characters tend to have crazy high ACs anyway.
3e actually was static because Full Attack and TWF were full round actions. You lost one to three attacks if you moved more than 5 ft.