D&D General Mike Mearls says control spells are ruining 5th Edition

The DMG and XGTE give pretty good guidance on exactly how many and what kind of magic items to give the party in 5e.

There is no "rule" in 5e saying you should not give out magic items. You absolutely need to give out magic items unless you are constantly making specific considerations in the monsters and challenges you select.

What is true is that the CR on monsters do not assume that the party will have Specific Magic Items at Specific Levels. AC is not tuned assuming all 8th level characters will have +2 weapons, for example.

This.

Being able to easily aquire what you want chucked in 3E and 4E.
 

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The DMG and XGTE give pretty good guidance on exactly how many and what kind of magic items to give the party in 5e.

There is no "rule" in 5e saying you should not give out magic items. You absolutely need to give out magic items unless you are constantly making specific considerations in the monsters and challenges you select.

What is true is that the CR on monsters do not assume that the party will have Specific Magic Items at Specific Levels. AC is not tuned assuming all 8th level characters will have +2 weapons, for example.
You "needed" to give out "magic weapons" and "magic armor", have a replacement, or avoid a lot of traditional D&D monsters

You needed to give out "magic trinkets" and "magic wonderous items", have a replacement, or avoid a lot of traditional D&D challenges.

You didn't need to give out "+X magic weapons" and "+X magic armor"

HOWEVER

a lot of humaniods and some monsters in simple ROG design relied on a magical +X to saves either via magic items (PCs) or innately (monsters).

5e goofed on this.
 

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