D&D General Mike Mearls says control spells are ruining 5th Edition

The gun doesn't get 4 iterative attacks. The user does.
yes, but the chance of misfire is for the gun. You use it more, you misfire more

A PF1e gunslinger who is supremely skilled (level 16+) makes four attacks per Full Attack, because they are extremely skilled with gunslinging.

As a result of this thing--arising out of their skill with gunslinging--they now encounter dozens of misfires every day. They are in no way even slightly better at preventing misfire than they were when they first trained to use a gun.
yes, because the chance of misfire is tied to the gun, not their skill level

Same as rolling a 1 on a d20, the more often you roll, the more often it will come up, even though you get more skilled with your sword or whatever
 

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yes, but the chance of misfire is for the gun. You use it more, you misfire more


yes, because the chance of misfire is tied to the gun, not their skill level

Same as rolling a 1 on a d20, the more often you roll, the more often it will come up, even though you get more skilled with your sword or whatever
This line of reasoning really only holds up when dealing with something where your level of expertise and familiarity with a weapon does not reduce the chance of something going wrong when trying to use it.
It is shaky even when considering something as cantankerous as a musket, where shoddy construction of the firearm or powder are some of the only sources of misfires that cannot be ruled out by knowledge and experience when using it.

When considering something like a melee weapon, the idea that a skilled master of the weapon will be accidently stabbing their teammate four times as often as a rank amateur over any given minute of fighting seems a bit more ridiculous doesn't it? Its not like the novice is only swinging their weapon ten times over an entire minute of fighting.
 

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