D&D General Mike Mearls says control spells are ruining 5th Edition

The user can be as skilled as you like but if the gun itself is unreliable all that skill ain't gonna help. :)
Very much agree. The failure to provide a sidebar cutout option that strips at will cantrips and replaces them with something else no longer unlimited at will auto scaling by character level after so many years is incredibly frustrating. I'm tired of the accusations faced from being sandwiched between ignored problems dismissed with "we did this to make it easy do you could homebrew it" and players outraged by blatant nerfs on PC's that are overtuned by design
 

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So every military professional working with a gun 150 years ago was getting a misfire about once every twelve seconds, causing an outright explosion which injured themselves and their allies every 24 seconds?

Really, Lanefan? Really?

This is absolutely ridiculous. This is not realistic. It is not how learning to use a gun works. You can, in fact, mitigate sources of misfire by learning to use it better. Which is what being Gunslinger 16+ means: you are one of the most skilled gunslingers to ever live.
Were it me, after 16+ levels* of getting blown up on a regular basis I'd probably decide Gunslinger is not the trade for me and pick up a bow instead. :)

And no, it's not realistic; it's a gamist construct put in to limit the effectiveness and-or appeal of firearms, which - as real-world history clearly shows - otherwise would soon render all other forms of combat moot: the person or side with the (bigger) guns wins.

* - or, more likely, considerably fewer than 16.....
 

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