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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Mercule" data-source="post: 7674028" data-attributes="member: 5100"><p>I wonder if FATE and Savage Worlds are the start of the "Settlers" movement they referenced. GURPS games always had the GURPS name first, followed by whatever the subtitle was. The Dresden Files game runs on FATE, but it's first and foremost a Dresden Files game.</p><p></p><p>Personally, I'd love to see how that worked out for the D&D "brand management" they keep talking about. Release a "Forgotten Realms" game that's completely self-contained, but also complete and unique. Don't bother with the base elves, but go right to sun elves. If it works, try it with Eberron. If people are intent on including the shifter race in their game, they can pull it from Eberron just like a FATE Core group could yoink the Dresden magic system.</p><p></p><p>In light of the other "Mearls Said..." thread about psionics, I wonder if this approach might even help, there. Eberron includes psionics, but isn't deeply invested in them. Maybe the Eberron game (not setting, game) includes a Sorcerer sub-class or something similar that fills the low-end niche for psionics. Psionics is integral to Dark Sun, though. That game would have a fully developed psionics system that could easily replace magic.</p><p></p><p>That model would provide a potential "evergreen" product for each setting. If one of them (Forgotten Realms) proves to be more popular, then it can have expansions for just it. Core D&D could also see some expansions or adventures, but those would only guarantee compatibility with the core. It would be a bit like Risk, where you can play vanilla Risk, or you can pull out Star Wars, Halo, or Godstorm. Hasbro could (though I don't think they have) release an expansion for, say, Godstorm. Actually, even if they massively revamped the base rules for Risk, it wouldn't impact the playability of Star Wars Risk one bit or beg for a conversion.</p><p></p><p>Just make sure you have the right thing above the fold, so to speak.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7674028, member: 5100"] I wonder if FATE and Savage Worlds are the start of the "Settlers" movement they referenced. GURPS games always had the GURPS name first, followed by whatever the subtitle was. The Dresden Files game runs on FATE, but it's first and foremost a Dresden Files game. Personally, I'd love to see how that worked out for the D&D "brand management" they keep talking about. Release a "Forgotten Realms" game that's completely self-contained, but also complete and unique. Don't bother with the base elves, but go right to sun elves. If it works, try it with Eberron. If people are intent on including the shifter race in their game, they can pull it from Eberron just like a FATE Core group could yoink the Dresden magic system. In light of the other "Mearls Said..." thread about psionics, I wonder if this approach might even help, there. Eberron includes psionics, but isn't deeply invested in them. Maybe the Eberron game (not setting, game) includes a Sorcerer sub-class or something similar that fills the low-end niche for psionics. Psionics is integral to Dark Sun, though. That game would have a fully developed psionics system that could easily replace magic. That model would provide a potential "evergreen" product for each setting. If one of them (Forgotten Realms) proves to be more popular, then it can have expansions for just it. Core D&D could also see some expansions or adventures, but those would only guarantee compatibility with the core. It would be a bit like Risk, where you can play vanilla Risk, or you can pull out Star Wars, Halo, or Godstorm. Hasbro could (though I don't think they have) release an expansion for, say, Godstorm. Actually, even if they massively revamped the base rules for Risk, it wouldn't impact the playability of Star Wars Risk one bit or beg for a conversion. Just make sure you have the right thing above the fold, so to speak. [/QUOTE]
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