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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Doctor Futurity" data-source="post: 7674076" data-attributes="member: 10738"><p>Also appreciate that we get tweets here, as I have never (and will never, for sake of sanity) join that service.</p><p></p><p>I don't know if this is intended, but D&D 5E has put me in the position of realizing a threshold of "product interest" that I hadn't really been given time to realize before. The slow release schedule for the new edition is offset by the fact that the core 3 books are sufficiently robust to hold their own for many years of gaming. However, this has created a unique situation where I realize that despite having all I really need in those books right now, I still would like more. This is something that was a reversal on the problems with prior editions, where the output was so vast that a majority of content released never saw use in my game, or even got read. </p><p></p><p>Here's a water analogy:</p><p></p><p>D&D 5E is a water fountain providing exactly what I need to drink per day (3 liters), but no more and no less.</p><p></p><p>D&D in prior editions were like being strapped under a water fountain producing much, much more than that. I was never thirsty, but a lot of water went to waste. And it seemed great at first but after a while it was like drowning.</p><p></p><p>No particular edition of D&D has provided less than that, so far as I am aware. I entertained the notion of suggesting D&D 5E is not providing enough water (maybe 1.5 liters) but it really isn't....I have yet to explore much of the core rules, and haven't touched any of the adventure modules (hell, only just now finishing Ghosts of Dragonspear Castle, and that was a playtest campaign!) so for what I need it's fine.....but there are people out there with campaigns that absolutely need 4 liters, for example, and they are feeling the shortage.</p><p></p><p>However, I am inclined to agree with the interpretation of Mearls' tweet that the problem is what gamers think they want (a flood of water) is not the reality (just enough). Given that my realization that I had all I needed in 3 core rulebooks <em>and that's perfectly okay, and will keep me going for years without a problem</em> was kind of an epiphany. So while I know I really would like more than what they are offering, I also see now that the old days were in the end bad for the consumer and the publisher....imagine, for a moment, if all those 3E products had been stretched out over a ten or twelve year cycle instead of 5-6 years? I won't compare to 4E....the system by design required a push on products because unlike 3E and 5E it's core rules were largely incomplete for a full D&D experience (yes, YMMV on that but it's how it was for me).</p><p></p><p>(EDIT: I do think, however, Mike and co. are underestimating that "minimum content threshold." I expect to be wanting/needing a MMII long before they actually consider making one, for example).</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7674076, member: 10738"] Also appreciate that we get tweets here, as I have never (and will never, for sake of sanity) join that service. I don't know if this is intended, but D&D 5E has put me in the position of realizing a threshold of "product interest" that I hadn't really been given time to realize before. The slow release schedule for the new edition is offset by the fact that the core 3 books are sufficiently robust to hold their own for many years of gaming. However, this has created a unique situation where I realize that despite having all I really need in those books right now, I still would like more. This is something that was a reversal on the problems with prior editions, where the output was so vast that a majority of content released never saw use in my game, or even got read. Here's a water analogy: D&D 5E is a water fountain providing exactly what I need to drink per day (3 liters), but no more and no less. D&D in prior editions were like being strapped under a water fountain producing much, much more than that. I was never thirsty, but a lot of water went to waste. And it seemed great at first but after a while it was like drowning. No particular edition of D&D has provided less than that, so far as I am aware. I entertained the notion of suggesting D&D 5E is not providing enough water (maybe 1.5 liters) but it really isn't....I have yet to explore much of the core rules, and haven't touched any of the adventure modules (hell, only just now finishing Ghosts of Dragonspear Castle, and that was a playtest campaign!) so for what I need it's fine.....but there are people out there with campaigns that absolutely need 4 liters, for example, and they are feeling the shortage. However, I am inclined to agree with the interpretation of Mearls' tweet that the problem is what gamers think they want (a flood of water) is not the reality (just enough). Given that my realization that I had all I needed in 3 core rulebooks [I]and that's perfectly okay, and will keep me going for years without a problem[/I] was kind of an epiphany. So while I know I really would like more than what they are offering, I also see now that the old days were in the end bad for the consumer and the publisher....imagine, for a moment, if all those 3E products had been stretched out over a ten or twelve year cycle instead of 5-6 years? I won't compare to 4E....the system by design required a push on products because unlike 3E and 5E it's core rules were largely incomplete for a full D&D experience (yes, YMMV on that but it's how it was for me). (EDIT: I do think, however, Mike and co. are underestimating that "minimum content threshold." I expect to be wanting/needing a MMII long before they actually consider making one, for example). [/QUOTE]
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