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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Jester David" data-source="post: 7674087" data-attributes="member: 37579"><p>Man, there are two conversations here. The one that interests me more is "why isn't there a good space sci-gi game as good as D&D?" That really needs to be spun off into its own thread. (Has someone started that?) </p><p></p><p>The other conversation is the tricky nature of the RPG publisher. It's not the same as regular book publishing, it doesn't work like CCGs, and it isn't quite the same as board games. There's nothing else just like it, which makes establishing a buisness model hard. Euro games are the closest non-RPg match.</p><p></p><p>It's hard to sustain a company just on RPG profits. Relying on accessories seems to be a short term fix that is unsustainable. Relying on side games means dividing your audience and self-competition. Multiple campaign settings means both at the same time. </p><p>There's not even a great success story to point to as "that's how you run a tabletop RPG business!" TSR failed multiple times, and D&D wasn't profitable enough for WotC three or do times. Paizo is doing well, but that's arguably a vanity buisness started as the CEO got bored with her Hasbro induced early retirement, so it doesn't need to be as profitable. </p><p>How many other RPG companies are even run as a full time buisness and not an after-work hobby? Ten? Twelve? And many of those might be "virtual companies" without a central office and only a handful of full time employes and much of the work handled freelance.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7674087, member: 37579"] Man, there are two conversations here. The one that interests me more is "why isn't there a good space sci-gi game as good as D&D?" That really needs to be spun off into its own thread. (Has someone started that?) The other conversation is the tricky nature of the RPG publisher. It's not the same as regular book publishing, it doesn't work like CCGs, and it isn't quite the same as board games. There's nothing else just like it, which makes establishing a buisness model hard. Euro games are the closest non-RPg match. It's hard to sustain a company just on RPG profits. Relying on accessories seems to be a short term fix that is unsustainable. Relying on side games means dividing your audience and self-competition. Multiple campaign settings means both at the same time. There's not even a great success story to point to as "that's how you run a tabletop RPG business!" TSR failed multiple times, and D&D wasn't profitable enough for WotC three or do times. Paizo is doing well, but that's arguably a vanity buisness started as the CEO got bored with her Hasbro induced early retirement, so it doesn't need to be as profitable. How many other RPG companies are even run as a full time buisness and not an after-work hobby? Ten? Twelve? And many of those might be "virtual companies" without a central office and only a handful of full time employes and much of the work handled freelance. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Talks (er, Tweets) About the Industry
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