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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Jester David" data-source="post: 7674103" data-attributes="member: 37579"><p>The problem with space games - in my experience - is less the rules of the game and more the rules of the universe. I ran a game of Eclipse Phase using Fate and it was awkward at times as the party expected artificial gravity, FTL, standard sensor arrays, and the like. </p><p>Fanatsy is easier as it's placed over a veneer of history. Everyone knows how a sword works. And the variance of magic is learned with those rules. </p><p></p><p>The best sci-fi games are licenced. Since anyone playing Star Wars or Star Trek knows the assumptions of the universe. But those are divisive franchises and bow to the restrictions of the licencee. (And the rules can be clunky...) The gaming company can't run with the IP and make it their own. Plus, the universes are not designed for the needs of gaming groups. </p><p>Plus Star Trek has the whole chain of command issue where someone has to be captain and in charge of the gaming group.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7674103, member: 37579"] The problem with space games - in my experience - is less the rules of the game and more the rules of the universe. I ran a game of Eclipse Phase using Fate and it was awkward at times as the party expected artificial gravity, FTL, standard sensor arrays, and the like. Fanatsy is easier as it's placed over a veneer of history. Everyone knows how a sword works. And the variance of magic is learned with those rules. The best sci-fi games are licenced. Since anyone playing Star Wars or Star Trek knows the assumptions of the universe. But those are divisive franchises and bow to the restrictions of the licencee. (And the rules can be clunky...) The gaming company can't run with the IP and make it their own. Plus, the universes are not designed for the needs of gaming groups. Plus Star Trek has the whole chain of command issue where someone has to be captain and in charge of the gaming group. [/QUOTE]
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Community
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Mike Mearls Talks (er, Tweets) About the Industry
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