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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Bluenose" data-source="post: 7674105" data-attributes="member: 49017"><p>It varies according to the board game, there's not really one standard model. </p><p></p><p>Sometimes you find games where there's a set of rules and then you apply the same rules over a series of otherwise separate games that are independent of each other. So people who can play one don't need to learn how to play others, but will need to buy the new boards and counters and other material. Most common in wargames and train company games.</p><p></p><p>Then there's the 'expansions' which add new content to the base game. That might mean new maps, new counters, new <whatever the game uses>. While not strictly a boardgame (it uses cards) Sentinels of the Multiverse follows this pattern, with a base game and a variety of different extra sets ranging from ones that are almost the size of the base game to ones which provide a single new character or location.</p><p></p><p>Some expansions add new equipment so you can play the base game with more players. So if the base game is for a maximum of two players, an expansion gives you the 'gear' you need to add another one or two.</p><p></p><p>And that's just some ways things work in the board game market. And there's games which mix all of those things - Advanced Squad Leader for example - and do other things too. See above, there is no standard board game expansion model.</p><p></p><p></p><p></p><p>There are plenty of SF RPGs that are, in the opinion of their fans, better than D&D. I'd argue however that D&D is a genre, one created and occupied by itself. There's no SF RPG which attempts the whole SF genre, and I don't think it's possible to make one. Too much variety on SF for one game to cover everything, and the only SF game sufficiently large and well established to be a genre in its own right happens not to be an RPG, though an RPG (several RPGs) have covered the setting. WH40K, specifically.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 7674105, member: 49017"] It varies according to the board game, there's not really one standard model. Sometimes you find games where there's a set of rules and then you apply the same rules over a series of otherwise separate games that are independent of each other. So people who can play one don't need to learn how to play others, but will need to buy the new boards and counters and other material. Most common in wargames and train company games. Then there's the 'expansions' which add new content to the base game. That might mean new maps, new counters, new <whatever the game uses>. While not strictly a boardgame (it uses cards) Sentinels of the Multiverse follows this pattern, with a base game and a variety of different extra sets ranging from ones that are almost the size of the base game to ones which provide a single new character or location. Some expansions add new equipment so you can play the base game with more players. So if the base game is for a maximum of two players, an expansion gives you the 'gear' you need to add another one or two. And that's just some ways things work in the board game market. And there's games which mix all of those things - Advanced Squad Leader for example - and do other things too. See above, there is no standard board game expansion model. There are plenty of SF RPGs that are, in the opinion of their fans, better than D&D. I'd argue however that D&D is a genre, one created and occupied by itself. There's no SF RPG which attempts the whole SF genre, and I don't think it's possible to make one. Too much variety on SF for one game to cover everything, and the only SF game sufficiently large and well established to be a genre in its own right happens not to be an RPG, though an RPG (several RPGs) have covered the setting. WH40K, specifically. [/QUOTE]
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