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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Mirtek" data-source="post: 7674149" data-attributes="member: 40810"><p>It may be the year it learns to walk, after the previous version were still crawling, but it's a long way to go until it learns to run.</p><p> Have to disagree here. VR's primary strength is ego-perspective, and there are a lot of good reasons why most games are not played in ego-perspective. Just imagine having to play FIFA Soccer from the perspective of a single players on the field, it will work great for Battlefield of Call of Duty games. It would work for an RPG like Skyrim, but not so much for a game like Witcher 3. </p><p></p><p> And even if they were to realize the great grafics that actually run on a standard system, being inside a computer game would impose countless limitations. Even the prime examples of open world games are full of restrictions and the things you can not do is longer than the things you can do.</p><p></p><p> Photorealistic graphics is promised with each new generation of console or engine since I started gaming with the Sega Megadrive (incidentally the death of the PC was announced regularily since then too!)</p><p></p><p>The big problem of VR devices is that to merely get full HD at 30 frames your GPU has to provide 4K at 60 frames, since the work needs to be done for each eye. Nice if you are among the few per thousand PC players with a GeForce Titan, but the vast majority is running less than a GeForce 960. And totally forget about XB1 and PS4, where they struggle to get 720p at 30 frames</p><p></p><p> Indeed</p><p></p><p></p><p></p><p></p><p>The game you describe would be golden, but unfortunately it's a mere dream (and for many years to come, since most of the issues are totally independent of whether you would watch this sim on a monitor or with VR), even the best open world games like GTA V are but a pale shadow of your vision of what freedom such a game should provide</p><p></p><p> It comes down to definition of success. A small company could publish a PHB2, get 5% ROI and call it a success. A corporation like Hasbro could tell anyone to not even bother approaching the board with a plan that is below 15% ROI.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 7674149, member: 40810"] It may be the year it learns to walk, after the previous version were still crawling, but it's a long way to go until it learns to run. Have to disagree here. VR's primary strength is ego-perspective, and there are a lot of good reasons why most games are not played in ego-perspective. Just imagine having to play FIFA Soccer from the perspective of a single players on the field, it will work great for Battlefield of Call of Duty games. It would work for an RPG like Skyrim, but not so much for a game like Witcher 3. And even if they were to realize the great grafics that actually run on a standard system, being inside a computer game would impose countless limitations. Even the prime examples of open world games are full of restrictions and the things you can not do is longer than the things you can do. Photorealistic graphics is promised with each new generation of console or engine since I started gaming with the Sega Megadrive (incidentally the death of the PC was announced regularily since then too!) The big problem of VR devices is that to merely get full HD at 30 frames your GPU has to provide 4K at 60 frames, since the work needs to be done for each eye. Nice if you are among the few per thousand PC players with a GeForce Titan, but the vast majority is running less than a GeForce 960. And totally forget about XB1 and PS4, where they struggle to get 720p at 30 frames Indeed The game you describe would be golden, but unfortunately it's a mere dream (and for many years to come, since most of the issues are totally independent of whether you would watch this sim on a monitor or with VR), even the best open world games like GTA V are but a pale shadow of your vision of what freedom such a game should provide It comes down to definition of success. A small company could publish a PHB2, get 5% ROI and call it a success. A corporation like Hasbro could tell anyone to not even bother approaching the board with a plan that is below 15% ROI. [/QUOTE]
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