Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Talks (er, Tweets) About the Industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7674151" data-attributes="member: 5100"><p>Windows. OSX. Linux.</p><p></p><p>I know people who love each, rabidly. I also know people who hate each, rabidly. Is one better than the others? Not touching that. But... you can create MS Office docs on all of them (though you might not use MS Office). You can write code (and run the apps) in most of the major languages on each. You can play video games on each. And, of course, you can surf the web and post commentary on each. by most measures, they all hit the mark. None are going to go away anytime soon. People will use them because that's what they use.</p><p></p><p>Maybe there's something like an iPad out there that will transform how people do things. Who knows? The big deal with iOS is that it was mobile without compromising what people wanted to do while mobile (mostly consume content and/or play games). That's probably not the same "magic bullet" that RPGs need. </p><p></p><p>So, what is the secret sauce for RPGs? Is in the Indie style (light and fast)? Meh, maybe, but probably not. Is it the story and/or setting that reduces prep time? Doubtful; we've had settings and modules forever. Is it Big IP (Dresden, Game of Thrones, etc.)? Probably not, since Stars Wars has had several RPG incarnations.</p><p></p><p>My guess: It's a little of all those, plus something else. It might be creating something that felt like a party game. You play with whoever is available. If it's a different group, next time, no worries. The base rules have to take less than 15 minutes to teach/learn. All you need has to be comfortable to set up in a living room, which means the character sheet has to fit on your lap and the "board" has to fit on a coffee table without a ton of fuss. A complete adventure has to be playable in under three hours. That's entry level, with the ability to expand if you really want (campaigns, additional "classes", etc.). That may or may not be what the answer actually is, but it's probably about the right distance from what we have, today.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7674151, member: 5100"] Windows. OSX. Linux. I know people who love each, rabidly. I also know people who hate each, rabidly. Is one better than the others? Not touching that. But... you can create MS Office docs on all of them (though you might not use MS Office). You can write code (and run the apps) in most of the major languages on each. You can play video games on each. And, of course, you can surf the web and post commentary on each. by most measures, they all hit the mark. None are going to go away anytime soon. People will use them because that's what they use. Maybe there's something like an iPad out there that will transform how people do things. Who knows? The big deal with iOS is that it was mobile without compromising what people wanted to do while mobile (mostly consume content and/or play games). That's probably not the same "magic bullet" that RPGs need. So, what is the secret sauce for RPGs? Is in the Indie style (light and fast)? Meh, maybe, but probably not. Is it the story and/or setting that reduces prep time? Doubtful; we've had settings and modules forever. Is it Big IP (Dresden, Game of Thrones, etc.)? Probably not, since Stars Wars has had several RPG incarnations. My guess: It's a little of all those, plus something else. It might be creating something that felt like a party game. You play with whoever is available. If it's a different group, next time, no worries. The base rules have to take less than 15 minutes to teach/learn. All you need has to be comfortable to set up in a living room, which means the character sheet has to fit on your lap and the "board" has to fit on a coffee table without a ton of fuss. A complete adventure has to be playable in under three hours. That's entry level, with the ability to expand if you really want (campaigns, additional "classes", etc.). That may or may not be what the answer actually is, but it's probably about the right distance from what we have, today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Talks (er, Tweets) About the Industry
Top