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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 7674168" data-attributes="member: 86279"><p>Something else... There are games powered by Fate and Apocalypse World Engine and the new Blades in the Dark and the upcoming .... ugh I so forgot its name but it is that new demon themed game that had a large kickstarter...</p><p></p><p>All of these are games aimed more at the shorter focused game lengths. None of these are designed to be played for a year within the same campaign. Most are perfect for about five to ten sessions.</p><p></p><p>And games like Tenra Bansho Zero are available, where the average campaign is about three to four sessions. </p><p></p><p>So games that are aimed at shorter campaign lengths are here. It's just that the whole of the rpg industry has yet to fully embrace them because we have over 30 years of lineage saying that campaigns should be year long, or multi-year long, experiences and in today's age that's just not normal anymore.</p><p></p><p>The internet started the shift, which rpgs fell behind on...than we have MMOs, and now Mobas... and all these tell us that people today, kids today, have much shorter attention spans than kids from the 70s/80s/90s. It's just how it is. The rpg paradigm has been behind the curve for a long time, and in the mass consciousness of rpgs it's still behind because games like D&D and Pathfinder are the most popular games, and their paradigm is built on 40 years of history.</p><p></p><p>So rpgs today are divided in two groups I'd say... the groups that prefer the long term, year plus long campaigns and the groups who prefer shorter games/campaigns that might last anywhere from a month to six months before starting a new one. I know I am in the latter camp... so in this way games like D&D and Pathfinder that sort of expect players to play through all 20 levels are not really for me anymore.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 7674168, member: 86279"] Something else... There are games powered by Fate and Apocalypse World Engine and the new Blades in the Dark and the upcoming .... ugh I so forgot its name but it is that new demon themed game that had a large kickstarter... All of these are games aimed more at the shorter focused game lengths. None of these are designed to be played for a year within the same campaign. Most are perfect for about five to ten sessions. And games like Tenra Bansho Zero are available, where the average campaign is about three to four sessions. So games that are aimed at shorter campaign lengths are here. It's just that the whole of the rpg industry has yet to fully embrace them because we have over 30 years of lineage saying that campaigns should be year long, or multi-year long, experiences and in today's age that's just not normal anymore. The internet started the shift, which rpgs fell behind on...than we have MMOs, and now Mobas... and all these tell us that people today, kids today, have much shorter attention spans than kids from the 70s/80s/90s. It's just how it is. The rpg paradigm has been behind the curve for a long time, and in the mass consciousness of rpgs it's still behind because games like D&D and Pathfinder are the most popular games, and their paradigm is built on 40 years of history. So rpgs today are divided in two groups I'd say... the groups that prefer the long term, year plus long campaigns and the groups who prefer shorter games/campaigns that might last anywhere from a month to six months before starting a new one. I know I am in the latter camp... so in this way games like D&D and Pathfinder that sort of expect players to play through all 20 levels are not really for me anymore. [/QUOTE]
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Mike Mearls Talks (er, Tweets) About the Industry
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