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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7674180" data-attributes="member: 82106"><p>I feel like my experience shows it to be very hard to get people to consistently volunteer to play things besides D&D. That is, you'll find that there are 100 other systems out there that some people like, but if you get 6 random gamers together, they'll all probably play D&D. Its the Lingua Franca of RPGs and nothing has changed on that score in 30+ years. No other system has ever really challenged it in that sense. </p><p></p><p>I think its because fantasy is the central genre, all the other genre of RPG still contain some element of fantasy, but D&D just IS fantasy. And its a pretty broad generic fantasy that's hard to completely differentiate from. The system has a very steep power curve too, which is really still quite rare in RPGs. </p><p></p><p>As far as Eurogames go, I think its the design and play conventions that make those games. This has NOT happened in RPGs. 4e was informed BY Eurogames in its design, but there's very little consistency in that sense across other games. You cannot define a genre of RPGs that group together based on a physical design sensibility, which is ALL that defines Eurogames.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7674180, member: 82106"] I feel like my experience shows it to be very hard to get people to consistently volunteer to play things besides D&D. That is, you'll find that there are 100 other systems out there that some people like, but if you get 6 random gamers together, they'll all probably play D&D. Its the Lingua Franca of RPGs and nothing has changed on that score in 30+ years. No other system has ever really challenged it in that sense. I think its because fantasy is the central genre, all the other genre of RPG still contain some element of fantasy, but D&D just IS fantasy. And its a pretty broad generic fantasy that's hard to completely differentiate from. The system has a very steep power curve too, which is really still quite rare in RPGs. As far as Eurogames go, I think its the design and play conventions that make those games. This has NOT happened in RPGs. 4e was informed BY Eurogames in its design, but there's very little consistency in that sense across other games. You cannot define a genre of RPGs that group together based on a physical design sensibility, which is ALL that defines Eurogames. [/QUOTE]
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Mike Mearls Talks (er, Tweets) About the Industry
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