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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7674182" data-attributes="member: 82106"><p>I turned it on its head in my hack. I just took the 4e DMG2 concept of boons to its logical conclusion. You get a boon, you level. Its as simple as that. So all advancement is narrative, and boons form the extensions to your character beyond his basic core class progression. </p><p></p><p>So, I wonder how that would work in terms of 'modules' of content. I mean there could be a whole set of boons for the 'War Against the Dead' story, holy items, devotions to the god of light, a stack of necromancy boons for the 'fight fire with fire' guy, etc. The narrative modular nature also makes things like Vampirism particularly easy to do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7674182, member: 82106"] I turned it on its head in my hack. I just took the 4e DMG2 concept of boons to its logical conclusion. You get a boon, you level. Its as simple as that. So all advancement is narrative, and boons form the extensions to your character beyond his basic core class progression. So, I wonder how that would work in terms of 'modules' of content. I mean there could be a whole set of boons for the 'War Against the Dead' story, holy items, devotions to the god of light, a stack of necromancy boons for the 'fight fire with fire' guy, etc. The narrative modular nature also makes things like Vampirism particularly easy to do. [/QUOTE]
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Community
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Mike Mearls Talks (er, Tweets) About the Industry
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