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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="SigmaOne" data-source="post: 7674330" data-attributes="member: 6748799"><p>So homebrew, use someone else's homebrew, find a different game. Frankly it seems like the latter is your best bet, because if what you found in the PHB left you uninterested or didn't old your interest for even 9 months, then what on earth leads you to believe their next releases will be any different? I mean, the classes in the PHB are absolutely a blast, at least many of us thinks so; really, do you think they're just holding the cool stuff back? It sounds to me like 5e might not be the game you want. </p><p>Or maybe you're right. Maybe they'll put together a PHB2 that will be all you were hoping for. I'm in the "more the merrier" camp, so I hope that's the case. </p><p></p><p>Regarding media, there can be no doubt the the D&D brand has receive far more widespread attention with their multimedia approach than they would by focusing on table-top alone. Sword Coast Legends has garnered quite a bit of attention at conferences like GDC and E3, bringing home a slew of awards. That might not matter to you, but it brings the Dungeons & Dragons name back in full force into video gaming, where it hasn't been strong for years. And that does bring new table-top players from the gaming world. Games like Lords of Waterdeep, D&D Dice Masters, and the Adventure System board games, such as Temple of Elemental Evil again keep D&D much more strongly in the gaming culture zeitgeist than it could ever be on its own; not to mention being successful money-makers on their own. D&D isn't dominating the media and it never will; there will never be a media blitz. But there is undeniably a presence, and that presence is quite strong for a 40 year old brand, thanks to the approach they're taking. They've made a solid table top game in 5e, and there's no reason they shouldn't be bringing the D&D spirit to other media for people who either don't know about or aren't interested in table top RPGs. </p><p></p><p>I'm in the camp of people who will be disappointed if there is nothing more than two mega-adventures per year; I want setting support. I too want to hear about their plan for a (hopefully) open gaming license; I want (sanctioned) community support. But the Wizards D&D team is a very small part of a very large company, undoubtedly navigating some tricky political waters within Hasbro, and I'd rather they move slowly and carefully to do 5e right, rather than rush out a bunch of options that could either sell very poorly or dilute the brand or cause Hasbro to limit their creative freedom. They designed the game with classes and subclasses to provide an elegant way to hook in new player options, so I have no doubt they will come in time. Most people who play the game, I think, have enough other things going on in their lives that they're still digesting all the awesomeness that's been released over the past year, to say nothing of the new races and spells in the PotA supplement.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 7674330, member: 6748799"] So homebrew, use someone else's homebrew, find a different game. Frankly it seems like the latter is your best bet, because if what you found in the PHB left you uninterested or didn't old your interest for even 9 months, then what on earth leads you to believe their next releases will be any different? I mean, the classes in the PHB are absolutely a blast, at least many of us thinks so; really, do you think they're just holding the cool stuff back? It sounds to me like 5e might not be the game you want. Or maybe you're right. Maybe they'll put together a PHB2 that will be all you were hoping for. I'm in the "more the merrier" camp, so I hope that's the case. Regarding media, there can be no doubt the the D&D brand has receive far more widespread attention with their multimedia approach than they would by focusing on table-top alone. Sword Coast Legends has garnered quite a bit of attention at conferences like GDC and E3, bringing home a slew of awards. That might not matter to you, but it brings the Dungeons & Dragons name back in full force into video gaming, where it hasn't been strong for years. And that does bring new table-top players from the gaming world. Games like Lords of Waterdeep, D&D Dice Masters, and the Adventure System board games, such as Temple of Elemental Evil again keep D&D much more strongly in the gaming culture zeitgeist than it could ever be on its own; not to mention being successful money-makers on their own. D&D isn't dominating the media and it never will; there will never be a media blitz. But there is undeniably a presence, and that presence is quite strong for a 40 year old brand, thanks to the approach they're taking. They've made a solid table top game in 5e, and there's no reason they shouldn't be bringing the D&D spirit to other media for people who either don't know about or aren't interested in table top RPGs. I'm in the camp of people who will be disappointed if there is nothing more than two mega-adventures per year; I want setting support. I too want to hear about their plan for a (hopefully) open gaming license; I want (sanctioned) community support. But the Wizards D&D team is a very small part of a very large company, undoubtedly navigating some tricky political waters within Hasbro, and I'd rather they move slowly and carefully to do 5e right, rather than rush out a bunch of options that could either sell very poorly or dilute the brand or cause Hasbro to limit their creative freedom. They designed the game with classes and subclasses to provide an elegant way to hook in new player options, so I have no doubt they will come in time. Most people who play the game, I think, have enough other things going on in their lives that they're still digesting all the awesomeness that's been released over the past year, to say nothing of the new races and spells in the PotA supplement. [/QUOTE]
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