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*Dungeons & Dragons
Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="SigmaOne" data-source="post: 7674338" data-attributes="member: 6748799"><p>I don't hope anything. I don't care except that people are making arguments without any backing, based solely on their sliver of a viewpoint on the situation. Most people viewing and arguing, myself included, have no particular insight to how successful WotC's strategy for 5e has been, but that doesn't prevent a lot of bluster --- mostly from people who just want them to be doing something more to their own personal liking. </p><p></p><p>Most arguments betray, unsurprisingly due to selection bias of the web forums, a perspective on this discussion that hails from the hobbyist side of a dichotomy, which is much smaller in scope than the world of people who have heard of, are interested, and have played D&D in general. Most people who play D&D don't read through every page of the PHB and don't care to. Most people have to check to remember the details of spells they cast in every single session, because they only get to play maybe twice a month, and they're not spending their spare time reading up on or talking about the game. There's a whole world of people who are playing the game as a game, an occasional fun thing they get to do with friends, and not a hobby which drives them. Which is what WotC wants by the way. They made that extraordinarily clear throughout the playtest --- they want a game that can be played quickly in a pick-up session; they want classes that can be understood by people new to the game and players not inclined to read 30 pages before playing; they want to open the game up to the "uninitiated". </p><p></p><p>If you think the fact that the Players Handbook, the flagship product of Dungeons & Dragons, almost a year later is one of the top 100 books on Amazon, has no significance to whether Dungeons & Dragons is a successful product right now, then you're simply denying reality. Your beliefs are guided by your desires. </p><p></p><p>As for what the success of D&D will look like in the future, 3 to 4 years from now... well that's what this thread is about. That's what Mearls is grappling with in these tweets. It's fairly clear that WotC needs a to steer a different course than they have in the past, as no edition has exhibited particular sales success for more than 3 to 4 years. </p><p></p><p>What I see here are a bunch of arm-chair game designers claiming doom and gloom if the company doesn't pursue a strategy that brings them personally what they want.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 7674338, member: 6748799"] I don't hope anything. I don't care except that people are making arguments without any backing, based solely on their sliver of a viewpoint on the situation. Most people viewing and arguing, myself included, have no particular insight to how successful WotC's strategy for 5e has been, but that doesn't prevent a lot of bluster --- mostly from people who just want them to be doing something more to their own personal liking. Most arguments betray, unsurprisingly due to selection bias of the web forums, a perspective on this discussion that hails from the hobbyist side of a dichotomy, which is much smaller in scope than the world of people who have heard of, are interested, and have played D&D in general. Most people who play D&D don't read through every page of the PHB and don't care to. Most people have to check to remember the details of spells they cast in every single session, because they only get to play maybe twice a month, and they're not spending their spare time reading up on or talking about the game. There's a whole world of people who are playing the game as a game, an occasional fun thing they get to do with friends, and not a hobby which drives them. Which is what WotC wants by the way. They made that extraordinarily clear throughout the playtest --- they want a game that can be played quickly in a pick-up session; they want classes that can be understood by people new to the game and players not inclined to read 30 pages before playing; they want to open the game up to the "uninitiated". If you think the fact that the Players Handbook, the flagship product of Dungeons & Dragons, almost a year later is one of the top 100 books on Amazon, has no significance to whether Dungeons & Dragons is a successful product right now, then you're simply denying reality. Your beliefs are guided by your desires. As for what the success of D&D will look like in the future, 3 to 4 years from now... well that's what this thread is about. That's what Mearls is grappling with in these tweets. It's fairly clear that WotC needs a to steer a different course than they have in the past, as no edition has exhibited particular sales success for more than 3 to 4 years. What I see here are a bunch of arm-chair game designers claiming doom and gloom if the company doesn't pursue a strategy that brings them personally what they want. [/QUOTE]
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Mike Mearls Talks (er, Tweets) About the Industry
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