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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Celtavian" data-source="post: 7674423" data-attributes="member: 5834"><p>Not really. Edition wars were going strong. It was the first time D&D splintered as it had. D&D was very much used to little to no competition as the top dog of the TTRPG genre. That period was a strange time that will probably have a unique place in TTRPG history.</p><p></p><p>You were here? The back and forth was vicious. I haven't seen the term grognard tossed out yet. That term was common in the 4E days. I was called it many times. So many people were going back and forth no one was bothering to stop unless the moderators killed it.</p><p></p><p> </p><p></p><p>It sort of returns to the classic game and sort of does some other stuff. The Concentration mechanic is entirely new. That was an interesting way to take care of the magic stacking problem of previous editions. Bounded Accuracy is an entirely new concept in D&D. It might something from another game, but I haven't experienced it. Even back in the early days of D&D a group of orcs was nothing to a high level character stacked with magic items. Flattening the AC and defense curve to make it so orcs are a legitimate enemy for high level characters was a very cool addition to the game. Attunement was a much better way to get rid of the magic item Christmas tree than anything I had seen prior, while still incorporating a mechanic that allows for interesting and powerful magic items.</p><p></p><p>There was a lot of rules refinement that greatly improved on the game that did not exist in prior editions. I find some of the new innovations very interesting. I no longer consider tons of rules more advanced than simple, effective rules as I did prior to 5E. They really seemed to find some core rules that are simple, effective, and advanced not seen in previous editions. </p><p></p><p>I'm glad RAW is seriously minimized. Holy crap, I hated trying to figure out RAW versus RAI. Sometimes it seemed like even the designers didn't know. Then some of the crazy players on the boards would come up with using RAW was so absurd and nonsensical I seriously wondered if there were DMs out there allowing such interpretations.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7674423, member: 5834"] Not really. Edition wars were going strong. It was the first time D&D splintered as it had. D&D was very much used to little to no competition as the top dog of the TTRPG genre. That period was a strange time that will probably have a unique place in TTRPG history. You were here? The back and forth was vicious. I haven't seen the term grognard tossed out yet. That term was common in the 4E days. I was called it many times. So many people were going back and forth no one was bothering to stop unless the moderators killed it. It sort of returns to the classic game and sort of does some other stuff. The Concentration mechanic is entirely new. That was an interesting way to take care of the magic stacking problem of previous editions. Bounded Accuracy is an entirely new concept in D&D. It might something from another game, but I haven't experienced it. Even back in the early days of D&D a group of orcs was nothing to a high level character stacked with magic items. Flattening the AC and defense curve to make it so orcs are a legitimate enemy for high level characters was a very cool addition to the game. Attunement was a much better way to get rid of the magic item Christmas tree than anything I had seen prior, while still incorporating a mechanic that allows for interesting and powerful magic items. There was a lot of rules refinement that greatly improved on the game that did not exist in prior editions. I find some of the new innovations very interesting. I no longer consider tons of rules more advanced than simple, effective rules as I did prior to 5E. They really seemed to find some core rules that are simple, effective, and advanced not seen in previous editions. I'm glad RAW is seriously minimized. Holy crap, I hated trying to figure out RAW versus RAI. Sometimes it seemed like even the designers didn't know. Then some of the crazy players on the boards would come up with using RAW was so absurd and nonsensical I seriously wondered if there were DMs out there allowing such interpretations. [/QUOTE]
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