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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Celtavian" data-source="post: 7674535" data-attributes="member: 5834"><p>High ground? I don't even consider such things. There is no moral high ground as far as I'm concerned. I'm advising him not to waste his time because only economics will decide change in the long run. I do not engage in emotion-based arguments. They are pointless.</p><p></p><p></p><p></p><p>Didn't notice it at all. Then again ENWorld started with 3E. I wasn't cruising internet forums at that time. ENWorld was the first gaming forum I joined.</p><p></p><p> </p><p></p><p>True enough. That's why I advised Abdul not to waste his time. It didn't work back then, it won't work now. The game is as it will be until the economics decide change is needed as it did with 4E. </p><p></p><p></p><p></p><p>None that I can recall. What I recall from the old days was not being able to cast in melee range if your spell didn't have a faster casting time than the opponent's weapon. If you were attacked, your spell was automatically disrupted. Spells like <em>stoneskin</em> which lasted all day and could take quite a few hits mitigated that often times. The best defense was definitely staying out of battle. What spells had concentration? You usually fire and forget for spells. Defensive buffs lasted even if you were hit. You could stack spells quite easily like <em>fly</em> and <em>invisibility</em>. </p><p></p><p></p><p></p><p>4E did not use Bounded Accuracy. The rest of the stuff I'm not talking about. Bounded Accuracy had to do with flattening ACs within a very tight range and changing the advancement mechanic to one based on damage. I found that interesting and haven't seen that mechanic chosen for a game I've played.</p><p></p><p> </p><p></p><p>A leveled orc is the class it is. I meant generic orcs. I have not seen that in D&D, though it was extremely common in other games like GURPS.</p><p></p><p></p><p></p><p>Didn't play Runequest. Still a unique method of implementation in D&D to answer multiple attempts to eliminate the magic item Christmas Tree. </p><p></p><p></p><p></p><p>I don't care about other games. It wasn't in prior editions of D&D. I don't consider any game not produced by a dominant company like Paizo or WotC in that consideration. </p><p></p><p> </p><p></p><p>It is rules-lite compared to 2E as well. There were lots of strange little stacking things and odd rules in 2E. Obviously not compared to Basic D&D. </p><p></p><p> </p><p></p><p>As it has been in every edition I've played. Game designers always throw something in the mix that can be exploited. It is the DM that counteracts it.</p><p></p><p></p><p></p><p>I disagree. Putting something together in a unique fashion still makes something unique even if it pulls a rule from another source here and there. That would be like saying "There are no unique stories." I see every story as unique, not necessarily good, but unique, unless it is completely plagiarized. I imagine a cynical person might think something depleted of originality. I don't need to share that opinion.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7674535, member: 5834"] High ground? I don't even consider such things. There is no moral high ground as far as I'm concerned. I'm advising him not to waste his time because only economics will decide change in the long run. I do not engage in emotion-based arguments. They are pointless. Didn't notice it at all. Then again ENWorld started with 3E. I wasn't cruising internet forums at that time. ENWorld was the first gaming forum I joined. True enough. That's why I advised Abdul not to waste his time. It didn't work back then, it won't work now. The game is as it will be until the economics decide change is needed as it did with 4E. None that I can recall. What I recall from the old days was not being able to cast in melee range if your spell didn't have a faster casting time than the opponent's weapon. If you were attacked, your spell was automatically disrupted. Spells like [I]stoneskin[/I] which lasted all day and could take quite a few hits mitigated that often times. The best defense was definitely staying out of battle. What spells had concentration? You usually fire and forget for spells. Defensive buffs lasted even if you were hit. You could stack spells quite easily like [I]fly[/I] and [I]invisibility[/I]. 4E did not use Bounded Accuracy. The rest of the stuff I'm not talking about. Bounded Accuracy had to do with flattening ACs within a very tight range and changing the advancement mechanic to one based on damage. I found that interesting and haven't seen that mechanic chosen for a game I've played. A leveled orc is the class it is. I meant generic orcs. I have not seen that in D&D, though it was extremely common in other games like GURPS. Didn't play Runequest. Still a unique method of implementation in D&D to answer multiple attempts to eliminate the magic item Christmas Tree. I don't care about other games. It wasn't in prior editions of D&D. I don't consider any game not produced by a dominant company like Paizo or WotC in that consideration. It is rules-lite compared to 2E as well. There were lots of strange little stacking things and odd rules in 2E. Obviously not compared to Basic D&D. As it has been in every edition I've played. Game designers always throw something in the mix that can be exploited. It is the DM that counteracts it. I disagree. Putting something together in a unique fashion still makes something unique even if it pulls a rule from another source here and there. That would be like saying "There are no unique stories." I see every story as unique, not necessarily good, but unique, unless it is completely plagiarized. I imagine a cynical person might think something depleted of originality. I don't need to share that opinion. [/QUOTE]
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