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Mike Mearls Talks (er, Tweets) About the Industry
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<blockquote data-quote="Cybit" data-source="post: 7674773" data-attributes="member: 66111"><p>Fundamentally, I agree with Mike about the way 5E is going. I think that if you want a D&D type game that is heavy on crunch and full of new options every couple of months - Pathfinder is your niche. For those players; it fits their needs perfectly. As someone who has been running public D&D games (as well as private) and Pathfinder Society weekly for ..4 years or so now - I like the idea that D&D itself is much more friendly to newbies (and by newbies, that does not include people being shown how to play the game step by step by an experienced player), and less prone to eventually killing itself with bloat. I don't like the idea that D&D should be made in such a way that we would have never picked it up ourselves when we first started if we didn't have an experienced player hand-holding us through the system. </p><p></p><p>I think we're used to the paradigm of "new system + lots of content + system mastery + collapses in on itself due to the sheer amount of stuff and then back to the new system" - but I think the new paradigm (which appears to be most player option content is released free on the website, and is tied to the story arc / adventure coming out twice a year or whatever) is probably more sustainable. Even PF is starting to collapse in on itself (ask folks about ACG) in terms of mechanical content. </p><p></p><p>I like the idea of a new Monster Manual once a year, and player options tied to the main story arcs - but I also think that more universes are coming eventually. </p><p></p><p>My perfect amount of content would be</p><p></p><p>2 / year: Large Adventure (probably in FR), levels 1-18, with player options tied to adventure story released online for free and within books.</p><p></p><p>1 / year: New Universe Book (Al-Qadim, Dark Sun, Eberron, Greyhawk) with player options for said universe released in book (and maybe a tiny adventure). Of a 320 page book, 64 pages of player options & monsters, 64 pages for an adventure, and 192 pages of setting. </p><p></p><p>1 / year: New Monster Manual - tied to both the story arcs & the new universe book maybe?</p><p></p><p>Monthly playtest / player options from Unearthed Arcana columns that are current size.</p></blockquote><p></p>
[QUOTE="Cybit, post: 7674773, member: 66111"] Fundamentally, I agree with Mike about the way 5E is going. I think that if you want a D&D type game that is heavy on crunch and full of new options every couple of months - Pathfinder is your niche. For those players; it fits their needs perfectly. As someone who has been running public D&D games (as well as private) and Pathfinder Society weekly for ..4 years or so now - I like the idea that D&D itself is much more friendly to newbies (and by newbies, that does not include people being shown how to play the game step by step by an experienced player), and less prone to eventually killing itself with bloat. I don't like the idea that D&D should be made in such a way that we would have never picked it up ourselves when we first started if we didn't have an experienced player hand-holding us through the system. I think we're used to the paradigm of "new system + lots of content + system mastery + collapses in on itself due to the sheer amount of stuff and then back to the new system" - but I think the new paradigm (which appears to be most player option content is released free on the website, and is tied to the story arc / adventure coming out twice a year or whatever) is probably more sustainable. Even PF is starting to collapse in on itself (ask folks about ACG) in terms of mechanical content. I like the idea of a new Monster Manual once a year, and player options tied to the main story arcs - but I also think that more universes are coming eventually. My perfect amount of content would be 2 / year: Large Adventure (probably in FR), levels 1-18, with player options tied to adventure story released online for free and within books. 1 / year: New Universe Book (Al-Qadim, Dark Sun, Eberron, Greyhawk) with player options for said universe released in book (and maybe a tiny adventure). Of a 320 page book, 64 pages of player options & monsters, 64 pages for an adventure, and 192 pages of setting. 1 / year: New Monster Manual - tied to both the story arcs & the new universe book maybe? Monthly playtest / player options from Unearthed Arcana columns that are current size. [/QUOTE]
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Mike Mearls Talks (er, Tweets) About the Industry
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