mhensley
First Post
In a game I ran a couple of nights ago, I felt that the big fight of the evening was somewhat spoiled by the room size being too small. It featured a group of 5 pc's fighting against 4 large monsters in a 40' x 55' dungeon room. Now that sounds like a decent sized room and it looked decent sized on the graph paper when I drew it up, but it felt very cramped in actual play and greatly hindered the monsters' options. So, in order to avoid this happening again, I sat down and tried to figure out a simple formula that would produce the minimum area needed for a good encounter. Here it is:
Take the number of squares that the pc's cover and multiple that times their average speed in squares. Example- in my game there were 4 medium sized pc's and 1 large pc (cleric who is almost always enlarged). They take up 8 squares and have an average speed of 6 squares so by themselves they need 48 squares.
Now do the same for their opponents in the encounter. Example- for the fight above, there were 4 large devils (4 squares each) with a speed of 8 so they need 16 x 8 = 128 squares to live in.
128 + 48 = 176 squares total encounter space. A 13 x 14 room will do nicely (182 squares) and would have played much better than the 8 x 11 room I actually used.
So in summary: Minimum Encounter Area = (Area of PC's x PC Speed) + (Area of NPC's x NPC Speed)
Take the number of squares that the pc's cover and multiple that times their average speed in squares. Example- in my game there were 4 medium sized pc's and 1 large pc (cleric who is almost always enlarged). They take up 8 squares and have an average speed of 6 squares so by themselves they need 48 squares.
Now do the same for their opponents in the encounter. Example- for the fight above, there were 4 large devils (4 squares each) with a speed of 8 so they need 16 x 8 = 128 squares to live in.
128 + 48 = 176 squares total encounter space. A 13 x 14 room will do nicely (182 squares) and would have played much better than the 8 x 11 room I actually used.
So in summary: Minimum Encounter Area = (Area of PC's x PC Speed) + (Area of NPC's x NPC Speed)