Military Base Floor plan?
TheFan said:
2) What would such a military base look like? As in, basic floor plan.
I've been through a few Navy base admin areas, and my general impression has been... everything is tight. The stairways between levels are built so thin that two fit people can go past each other only by placing their backs to the wall and edging down. The stairs are also covered by non-slip material that can do a number on your shins if you fail a balance check.
Frex, my mother on the way to... something or other when she was a ensign fell going up one of those corridors... ripped the front of her legs up something fierce and she was dripping blood when she finally got to where she was going they told her to go home and fix it up (and delayed whatever it was for a few days).
The hallways, generally, aren't long and straight, because it starts with one building that keeps having additions built on, and they never line up exactly. This is likely different in an underground complex, but those places were generally more classified than my friends could get me into (the USS Blue Ridge's war room is SWEET though, ad the furnace area is amazing).
Rooms are small. The biggest rooms in these kinds of installations tend to be conference rooms and computer rooms. The latter are full of large racks of telephone equipment (in the Navy bases, they had to handle base telephone traffic as well as those to the fleet), and large racks of computer servers.
Equipment is extremely antiquated, especially for the time the base was supposedly open. It takes FOREVER for equipment reqs to go through. In the early 90s, one telecom station in Japan was still using Teletypes, for crying out loud, though not in any great quantity. As far as I know, they're still using, in some places, really old Apples. The Blue Ridge's War Room had just been fitted with some top of the line computers with beautifully huge monitors (from Dell, heh), and only because it's also the flagship of the Seventh Fleet. Navy computer buildings are sometimes named after Grace Hopper (wonderful lady).
In the comm areas, a 70s base probably has a lot of teletypes, or computers with teletype stations.
Don't forget the human elements, like cases of trophies for the departments (for interdepartmental sports competitions, etc). PIctures of the president, the Secretary of Defense, and the head of the military branch on the wall, with pictures of the highest ranking officers. Large stuffed animals (yeah, I know), thing's that the base's last CO liked (if they were a baseball nut, liked painting, had a certain culture they liked, etc).
What KIND of military base it is has some influence on how its laid out.
TheFan said:
3) What the heck should the great evil be? What should it's minions be? Keep in mind it has to be able to survive 30 years of relative isolation (maybe some rats or bats could get in through air vents), and it should not be able to escape.
I have little in the way of advice for this, but something of Large size would be a good idea, especially if you want to allow your players to take tactical advantage of the tiny, tight stairways. Do you want it to require food or just like eating? Light and ventilation are also concerns, since I doubt the military would be pumping electricity though the base. You could make the evil have an aura of a certain size that causes electricity to flow. So maybe within 60 feet of the monster, lights can turn on, computers can be accessed, or whatnot. If the players need something off of one of the computers (too heavy to transport, if you could even unbolt it), the other ones have to keep the monster within that certain radius while someone gets the info they need (printed, since most file formats can't be read on modern computers), and then they can run away or kill it in earnest. In this case, remember password protection, though it could be something as silly as the soldier's kid's birthday, or "admin" or "iamgod". You know how people can be with passwords, especially since it seems this base is before they got really smart with passwords.
Requires a special material to damage, like silver or gold. Maybe it regens all damage not dealt by silver, and it still has a small scar where a desperate soldier flug a silver cross at it (perhaps leading the characters to believe it is harmed by holy symbols rather than the metal itself).
That's all I've got, hope it helps.