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<blockquote data-quote="Calico_Jack73" data-source="post: 1924238" data-attributes="member: 14403"><p>Quicklink (publisher of Traveller T20) is working on a d20 version of Twilight:2000 called "Twilight". There isn't a release date yet that I know of though.</p><p></p><p>A couple of months ago I broke down and picked up a copy of Twilight:2000 on E-Bay. I just have never found a modern military game to match it. I think people like it for it's attention to detail. For example, in the demolitions rules it has a formula to figure out how much explosive force is required to destroy a structure based upon the materials used to construct it. It also then lists the destructive power of various explosives and also takes into account whether or not the explosives have been tamped down. It is a VERY easy system actually though. You skill level is the chance on a d10 to succeed at a moderately difficult task. If it is easy you double the score and roll under it. If it is difficult you half it and if it is very difficult you quarter it. Everything is skill based... if you have a Small Arms Rifle skill of 10 it means you pretty much hit the target 90% of the time (you always fail on a 10) out to the listed range of the weapon. At long range your score drops to 5, extreme range it'd drop to 2.</p><p></p><p>That's it!!! I withdraw any endorsement of a d20 modern military game. Just find yourself a copy of Twilight:2000. I played an AWESOME T2K game once where the characters were special forces dropped into occupied Texas to raise a resistance movement. Very much like "Red Dawn".</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1924238, member: 14403"] Quicklink (publisher of Traveller T20) is working on a d20 version of Twilight:2000 called "Twilight". There isn't a release date yet that I know of though. A couple of months ago I broke down and picked up a copy of Twilight:2000 on E-Bay. I just have never found a modern military game to match it. I think people like it for it's attention to detail. For example, in the demolitions rules it has a formula to figure out how much explosive force is required to destroy a structure based upon the materials used to construct it. It also then lists the destructive power of various explosives and also takes into account whether or not the explosives have been tamped down. It is a VERY easy system actually though. You skill level is the chance on a d10 to succeed at a moderately difficult task. If it is easy you double the score and roll under it. If it is difficult you half it and if it is very difficult you quarter it. Everything is skill based... if you have a Small Arms Rifle skill of 10 it means you pretty much hit the target 90% of the time (you always fail on a 10) out to the listed range of the weapon. At long range your score drops to 5, extreme range it'd drop to 2. That's it!!! I withdraw any endorsement of a d20 modern military game. Just find yourself a copy of Twilight:2000. I played an AWESOME T2K game once where the characters were special forces dropped into occupied Texas to raise a resistance movement. Very much like "Red Dawn". [/QUOTE]
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