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<blockquote data-quote="Calico_Jack73" data-source="post: 1949870" data-attributes="member: 14403"><p>Once again and I hate to keep beating it's drum but one of the reasons I like T2K is that it wasn't level based. Your initiative roll was probably the single most important roll in character creation. When you take damage you suffer a penalty to initative to represent the effects of shock (both physical trauma as well as shaken cool). When your initative drops to 0 you are out of the fight. You could have a 20 year veteran who never saw combat but sat behind a desk for the most part with an initiative of 1 but you could also have a 20 year old kid fresh out of Ranger school that seemed born to fight with a initiative of 6 (the max). Also, during character creation you roll after every 4 year term to see if war breaks out. That way you have a wide variety of experience between the characters. It all works very well together... check it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1949870, member: 14403"] Once again and I hate to keep beating it's drum but one of the reasons I like T2K is that it wasn't level based. Your initiative roll was probably the single most important roll in character creation. When you take damage you suffer a penalty to initative to represent the effects of shock (both physical trauma as well as shaken cool). When your initative drops to 0 you are out of the fight. You could have a 20 year veteran who never saw combat but sat behind a desk for the most part with an initiative of 1 but you could also have a 20 year old kid fresh out of Ranger school that seemed born to fight with a initiative of 6 (the max). Also, during character creation you roll after every 4 year term to see if war breaks out. That way you have a wide variety of experience between the characters. It all works very well together... check it out. :) [/QUOTE]
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