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<blockquote data-quote="DMScott" data-source="post: 1951929" data-attributes="member: 11734"><p>Twilight 2000 was originally published in 1984. The weapons and equipment are based on projections of non-secret procurement and development plans at the time, and they've actually held up reasonably well (T2000's war starts in 1995, so they were projecting about 10 years into the future - not too much of a stretch). A couple of later editions revised the timeline to match later events, one hypothesized that the capitalist/democracy revolution in Russia would be a failure and lead to a war much like 1E T2000's, and another set up a world in which no major wars occurred but brushfire and terrorist conflicts provide the backdrop for roleplaying (the Merc: 2000 game). But all the timelines are obviously pretty dated now.</p><p></p><p>The invasion of Texas in T2000 occurred when the Soviet "Division Cuba" was kicked out of Cuba to avoid nuclear attacks, after the two sides had basically lost any large-scale ability to transport troops. Since they couldn't go home (or very far), they ended up in Mexico, which made a grab for parts of the southern US once most of the US army was stuck in Europe and the US government had pretty much collapsed. So the Soviets helped. It was kind of a silly and far-fetched element of the timeline (which otherwise wasn't too implausible), I imagine it was added specifically to allow "Red Dawn"-style scenarios. WOLVERINES! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DMScott, post: 1951929, member: 11734"] Twilight 2000 was originally published in 1984. The weapons and equipment are based on projections of non-secret procurement and development plans at the time, and they've actually held up reasonably well (T2000's war starts in 1995, so they were projecting about 10 years into the future - not too much of a stretch). A couple of later editions revised the timeline to match later events, one hypothesized that the capitalist/democracy revolution in Russia would be a failure and lead to a war much like 1E T2000's, and another set up a world in which no major wars occurred but brushfire and terrorist conflicts provide the backdrop for roleplaying (the Merc: 2000 game). But all the timelines are obviously pretty dated now. The invasion of Texas in T2000 occurred when the Soviet "Division Cuba" was kicked out of Cuba to avoid nuclear attacks, after the two sides had basically lost any large-scale ability to transport troops. Since they couldn't go home (or very far), they ended up in Mexico, which made a grab for parts of the southern US once most of the US army was stuck in Europe and the US government had pretty much collapsed. So the Soviets helped. It was kind of a silly and far-fetched element of the timeline (which otherwise wasn't too implausible), I imagine it was added specifically to allow "Red Dawn"-style scenarios. WOLVERINES! ;) [/QUOTE]
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