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<blockquote data-quote="Al" data-source="post: 222495" data-attributes="member: 2486"><p>Well, for one, I would never take a toad familiar. Woohoo, you get +1hp per level, but sacrifice a very useful class ability. I'd normally take a raven- they can be sent as messengers to talk to people and can deliver touch attacks pretty effectively (effectively enabling you to deliver touch spells at a distance). Toads make give a Con bonus, but they can't do *anything* else. </p><p></p><p>Two bastard swords is also a no-no: at a -4 to attacks (assuming you have Ambidexterity, Two-Weapon Fighting and Exotic Weapon Proficiency), who would bother. Your likely excess damage is only going to be d10+(half Str)+(other mods). You may as well simply take Weapon Focus, Weapon Specialisation and Power Attack. These three combined give you effective +7 damage on ALL attacks, assuming you PA to give the same to hit as double-bastard sword man- and you can use it with a charge or single attack action. Since you multiply strength damage by 1.5 for two-handed weapons, this deals with the half Str added to the off-hand attacks, so a twin +2 bastard swords are needed to catch up on damage capacity: by which level you doubtlessly have iterative attacks, all which gain the +7.</p><p>Twin bastard sword man just isn't effective (in fact, with Power Attack, your even better off with Longsword and Shortsword: +2 damage to both weapons to balance the additional +2 to hit for wielding a light weapon and you've actually got 1 point more damage: d6+2 is equal to d10, d8+2 is better. Furthermore, you haven't spent any more feats as you needn't get EWP).</p><p></p><p>Be warned of falling into the common trap: what may appear to be munchkin or uber turns out to be not so. For real powergaming, just look at Sultans of Smack.</p></blockquote><p></p>
[QUOTE="Al, post: 222495, member: 2486"] Well, for one, I would never take a toad familiar. Woohoo, you get +1hp per level, but sacrifice a very useful class ability. I'd normally take a raven- they can be sent as messengers to talk to people and can deliver touch attacks pretty effectively (effectively enabling you to deliver touch spells at a distance). Toads make give a Con bonus, but they can't do *anything* else. Two bastard swords is also a no-no: at a -4 to attacks (assuming you have Ambidexterity, Two-Weapon Fighting and Exotic Weapon Proficiency), who would bother. Your likely excess damage is only going to be d10+(half Str)+(other mods). You may as well simply take Weapon Focus, Weapon Specialisation and Power Attack. These three combined give you effective +7 damage on ALL attacks, assuming you PA to give the same to hit as double-bastard sword man- and you can use it with a charge or single attack action. Since you multiply strength damage by 1.5 for two-handed weapons, this deals with the half Str added to the off-hand attacks, so a twin +2 bastard swords are needed to catch up on damage capacity: by which level you doubtlessly have iterative attacks, all which gain the +7. Twin bastard sword man just isn't effective (in fact, with Power Attack, your even better off with Longsword and Shortsword: +2 damage to both weapons to balance the additional +2 to hit for wielding a light weapon and you've actually got 1 point more damage: d6+2 is equal to d10, d8+2 is better. Furthermore, you haven't spent any more feats as you needn't get EWP). Be warned of falling into the common trap: what may appear to be munchkin or uber turns out to be not so. For real powergaming, just look at Sultans of Smack. [/QUOTE]
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