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<blockquote data-quote="nsruf" data-source="post: 222517" data-attributes="member: 872"><p>Most people I game with do that to some extent and I am no exception myself. And I don't think there is anything wrong with that, after all, you are playing the heroes - being ineffectual doesn't help here... The problem with "munchkinism" starts when people do illogical, stupid or obnoxious things because the rules give them bonuses.</p><p></p><p></p><p></p><p>Until their survival suddenly depends on it<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>But a toad can do nothing else! And I am not even sure if familiars are so great. The problem is, they tend to be forgotten - so if the party gets hit by a fireball, they don't take damage, etc. (happened in a game I play in). If you treat familiars only as a bonus and not as a creature that may be inconvenient to take everywhere, they may be overpowered.</p><p></p><p></p><p></p><p>Is there really a "best" monster in each category? IMO, this depends on the situation. So don't let the players look in the MM or consider the pros and cons of different choices for minutes while they are in combat.</p><p></p><p></p><p></p><p>This costs a lot of feats to use effectively and you can't use a shield to up AC. I think this is already balanced by the rules. And I don't allow the PCs to take huge swords everywhere (cities are usually off limits), so too bad if they have spent all their feats on a single weapon...</p><p></p><p></p><p></p><p>I tell them when I think their choices are silly. So far, no other actions have been necessary<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I can see myself creating an adventure specifically to expose the "flaws" in their reasoning, if all else fails.</p></blockquote><p></p>
[QUOTE="nsruf, post: 222517, member: 872"] Most people I game with do that to some extent and I am no exception myself. And I don't think there is anything wrong with that, after all, you are playing the heroes - being ineffectual doesn't help here... The problem with "munchkinism" starts when people do illogical, stupid or obnoxious things because the rules give them bonuses. Until their survival suddenly depends on it;) But a toad can do nothing else! And I am not even sure if familiars are so great. The problem is, they tend to be forgotten - so if the party gets hit by a fireball, they don't take damage, etc. (happened in a game I play in). If you treat familiars only as a bonus and not as a creature that may be inconvenient to take everywhere, they may be overpowered. [B][/B] Is there really a "best" monster in each category? IMO, this depends on the situation. So don't let the players look in the MM or consider the pros and cons of different choices for minutes while they are in combat. [B][/B] This costs a lot of feats to use effectively and you can't use a shield to up AC. I think this is already balanced by the rules. And I don't allow the PCs to take huge swords everywhere (cities are usually off limits), so too bad if they have spent all their feats on a single weapon... [B][/B] I tell them when I think their choices are silly. So far, no other actions have been necessary:) But I can see myself creating an adventure specifically to expose the "flaws" in their reasoning, if all else fails. [/QUOTE]
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