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<blockquote data-quote="Xarlen" data-source="post: 222519" data-attributes="member: 1060"><p>I Have to agree.</p><p></p><p>Using the summon spell to pick the monster appropriate for the situation seems... the purpose of the spell. Choosing creatures to grapple, poison, fly, etc, that's what the spell is ment to Do. Otherwise, you wouldn't be using it except to create cannon fodder. If I'm going to summon an Air elemental, I'm going to have it use that whirlwind to disperse large groups and whatnot. </p><p></p><p>It's like saying it's munchkin to use a fireball to blast the crap out've a room full of baddies, or use a Rope Trick to recooperate the party.</p><p></p><p>As to the toad familiar, yes, that gives you extra HPs and a +1 to your fort save. However, think of the other options that familiars give:</p><p></p><p>Bat, which uses Blindsight, that can detect invisible beings, see through illusions, and report this to the spellcaster (This can get aggrivating).</p><p>Raven, who can speak, fly, perch and watch, and do effective touch spells.</p><p>Etc.</p><p></p><p>Really, that toad is kind've useless; it can't attack. The only way you're going to deliver spells through it is THROW it at someone (I can see a dwarf doing this, or using a Hedgehog the same way). In 2e, the only thing you got from a Toad was 'wide eyed vision' which did Nothing, so they gave the toad a +2.</p><p></p><p>Edit: For the record, the illusionist in my party has a bat. And, even though the little thing has gotten Very annoying by spotting hidden, invisible, darknessed, etc enemies, and used as a watchdog, it's fair. That, and the player does a lot of RP with his familiar; he feeds it, so forth.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 222519, member: 1060"] I Have to agree. Using the summon spell to pick the monster appropriate for the situation seems... the purpose of the spell. Choosing creatures to grapple, poison, fly, etc, that's what the spell is ment to Do. Otherwise, you wouldn't be using it except to create cannon fodder. If I'm going to summon an Air elemental, I'm going to have it use that whirlwind to disperse large groups and whatnot. It's like saying it's munchkin to use a fireball to blast the crap out've a room full of baddies, or use a Rope Trick to recooperate the party. As to the toad familiar, yes, that gives you extra HPs and a +1 to your fort save. However, think of the other options that familiars give: Bat, which uses Blindsight, that can detect invisible beings, see through illusions, and report this to the spellcaster (This can get aggrivating). Raven, who can speak, fly, perch and watch, and do effective touch spells. Etc. Really, that toad is kind've useless; it can't attack. The only way you're going to deliver spells through it is THROW it at someone (I can see a dwarf doing this, or using a Hedgehog the same way). In 2e, the only thing you got from a Toad was 'wide eyed vision' which did Nothing, so they gave the toad a +2. Edit: For the record, the illusionist in my party has a bat. And, even though the little thing has gotten Very annoying by spotting hidden, invisible, darknessed, etc enemies, and used as a watchdog, it's fair. That, and the player does a lot of RP with his familiar; he feeds it, so forth. [/QUOTE]
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