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Min/max tricks of the players
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<blockquote data-quote="Schmoe" data-source="post: 222564" data-attributes="member: 913"><p>The only thing this demonstrates is a lack of creativity on the part of the player. There is nothing wrong or "munchkin" or "min/max" about this approach, it's simply lacking creativity. Remember, the spell was designed to provide options. The player is simply choosing to ignore the rest of the (very useful) options.</p><p></p><p></p><p></p><p>Again, not a problem, simply a lack of creativity. The wizard is giving up a lot of other options to get that extra 1 hp/level. Flexibility is also a strength.</p><p></p><p></p><p></p><p></p><p>It seems to me like the players are having difficulty seeing beyond the numbers on their character sheets. The only way to get them to think out of the box is to present encounters that require creative solutions. If your game consists of "1) Open the door. 2) Smash. 3) Loot. 4) Repeat" then don't expect the players to change their perceptions. There's nothing wrong with that sort of game, I personally find it to be a lot of fun, but it does not encourage player creativity.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 222564, member: 913"] The only thing this demonstrates is a lack of creativity on the part of the player. There is nothing wrong or "munchkin" or "min/max" about this approach, it's simply lacking creativity. Remember, the spell was designed to provide options. The player is simply choosing to ignore the rest of the (very useful) options. Again, not a problem, simply a lack of creativity. The wizard is giving up a lot of other options to get that extra 1 hp/level. Flexibility is also a strength. It seems to me like the players are having difficulty seeing beyond the numbers on their character sheets. The only way to get them to think out of the box is to present encounters that require creative solutions. If your game consists of "1) Open the door. 2) Smash. 3) Loot. 4) Repeat" then don't expect the players to change their perceptions. There's nothing wrong with that sort of game, I personally find it to be a lot of fun, but it does not encourage player creativity. [/QUOTE]
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