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Min/max tricks of the players
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<blockquote data-quote="Velenne" data-source="post: 222920" data-attributes="member: 1856"><p>Well it's been a few years now since D&D 3E came out. One of the things that's come to my attention since playing the new edition is that, to an extent, a certain degree of min/max'ing is expected. Encouraged, even. </p><p></p><p>A lot of time and energy went into balancing these rules. It wasn't perfect, but it was an undertaking that was heretofore unheard of in the industry. My hat's off to WoTC for still pushing the envelope and setting the standard. That said, don't be too put off if you see your players giving their characters a lot of advantages. As it happens (as has been said by now in this thread), not choosing other avenues has also given your players' characters many disadvantages (as noted by the MIN in min/max'ing). Every character has a weakness. To provide your players with encounters that are challenging, it helps to know these weakness and exploit them occasionally.</p><p></p><p>If your entire group could be accused of min/max'ing, then fight fire with fire. This doesn't mean throwing higher CR monsters at them. If you do, you might end up wanting to hold back some XP, or worse, allowing the PC's to level too fast. Instead, try min/max'ing your monsters! The stats and feats presented in the MM are for <em>average</em> monsters. Much as the iconic characters represent average adventurers. If you think min/max'ing monsters raises their CR, ask yourself this: Does min/max'ing a character give it an ECL?</p><p></p><p>To sum up:</p><p></p><p>1.) Know and exploit the party's weaknesses from time to time. </p><p>2.) If the players are min/max'ing, the DM can too. It's only fair! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Velenne, post: 222920, member: 1856"] Well it's been a few years now since D&D 3E came out. One of the things that's come to my attention since playing the new edition is that, to an extent, a certain degree of min/max'ing is expected. Encouraged, even. A lot of time and energy went into balancing these rules. It wasn't perfect, but it was an undertaking that was heretofore unheard of in the industry. My hat's off to WoTC for still pushing the envelope and setting the standard. That said, don't be too put off if you see your players giving their characters a lot of advantages. As it happens (as has been said by now in this thread), not choosing other avenues has also given your players' characters many disadvantages (as noted by the MIN in min/max'ing). Every character has a weakness. To provide your players with encounters that are challenging, it helps to know these weakness and exploit them occasionally. If your entire group could be accused of min/max'ing, then fight fire with fire. This doesn't mean throwing higher CR monsters at them. If you do, you might end up wanting to hold back some XP, or worse, allowing the PC's to level too fast. Instead, try min/max'ing your monsters! The stats and feats presented in the MM are for [I]average[/I] monsters. Much as the iconic characters represent average adventurers. If you think min/max'ing monsters raises their CR, ask yourself this: Does min/max'ing a character give it an ECL? To sum up: 1.) Know and exploit the party's weaknesses from time to time. 2.) If the players are min/max'ing, the DM can too. It's only fair! :D [/QUOTE]
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