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<blockquote data-quote="Templetroll" data-source="post: 223571" data-attributes="member: 2201"><p>Sometimes there are reasons to min/max.</p><p></p><p>After a couple of my non-min/maxed wizards died in current DM's campaign, the most recent being a 4th level wizard with 7 hit points that went to -26 hits due to dragon breath, I chose to create a character that could survive.</p><p></p><p>dwarf wizard with a toad familiar and boosted his Con at 4th level. His Con is now 22 and the DM refused to allow me to get the extra hit for the previous three levels since I was a "damn powergamer!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I smiled and shrugged my shoulders and mentioned I might need to take Toughness for my next Feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The party had a quarterstaff that was -1 to hit but +5 on damage so I took Ambidexterity and Two Weapon Fighting since I fully expected that they would hand me the staff. They also gave me my previous character's spellbook, and one captured from a villian mage. </p><p></p><p>My dwarf is about mid level on hits in the party, my toad is about as tough as the lowest hit character. Even with all his hits he has been down to a few hits several times and been knocked unconcious a couple of times. The DM likes to run rugged encounters and more than one encounter in 24 hours. It causes us to have to be careful about when and how to use the really potent spells and which to save 'just in case'. </p><p></p><p>The DM's suggestion for my 6th level was to take a level of Fighter. and he calls me a powergamer! </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Templetroll, post: 223571, member: 2201"] Sometimes there are reasons to min/max. After a couple of my non-min/maxed wizards died in current DM's campaign, the most recent being a 4th level wizard with 7 hit points that went to -26 hits due to dragon breath, I chose to create a character that could survive. dwarf wizard with a toad familiar and boosted his Con at 4th level. His Con is now 22 and the DM refused to allow me to get the extra hit for the previous three levels since I was a "damn powergamer!" :) I smiled and shrugged my shoulders and mentioned I might need to take Toughness for my next Feat. :D The party had a quarterstaff that was -1 to hit but +5 on damage so I took Ambidexterity and Two Weapon Fighting since I fully expected that they would hand me the staff. They also gave me my previous character's spellbook, and one captured from a villian mage. My dwarf is about mid level on hits in the party, my toad is about as tough as the lowest hit character. Even with all his hits he has been down to a few hits several times and been knocked unconcious a couple of times. The DM likes to run rugged encounters and more than one encounter in 24 hours. It causes us to have to be careful about when and how to use the really potent spells and which to save 'just in case'. The DM's suggestion for my 6th level was to take a level of Fighter. and he calls me a powergamer! :p [/QUOTE]
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