Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Min/max tricks of the players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tratyn Runewind" data-source="post: 226222" data-attributes="member: 685"><p>Hello!</p><p></p><p></p><p></p><p>Optimium combat stats for a weapon/familiar/summoned creature are all well and good, but among players I've seen, they are regularly trumped by a thing called <em>sheer coolness</em>. Going, say, the swashbuckling Finesse/Rapier route, the knightly Lance and Spirited Charge route, or the eagle-eyed Archer route with a Fighter may bring a character in a few points lower on the Career Combat Damage Average stats than a Greatsword-wielding Strength-fighter, but a lot of players will happily make the sacrifice for the <em>sheer coolness</em> of those archetypes. What constitutes <em>sheer coolness</em> varies from group to group, and seems to vary especially widely depending on just which fantasy books or movies the players have been reading or seeing most recently before the character-creation session... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A related phenomenon is <em>utter lameness</em>. Items or techniques that give real combat advantages might be ignored or even mocked by players due to their <em>utter lameness</em>. As with <em>sheer coolness</em>, judgements here are highly subjective and variable, but Spiked Chains (just give me a manriki-gusari, already), Toad familiars (Toads?! Toads are for witches!), and summoned Celestial Bisons (MOOOOOO!) tend to skirt perilously close to this category; most exotic double weapons usually fall deep within it. </p><p></p><p></p><p></p><p>I remember seeing a character who did this. He wasn't the brightest candle in the chandelier, but it got him through a lot of frays. He was somewhat unlucky, but generally an OK guy as long as you didn't call him "mendicant" or hog the cheese dip... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As others have pointed out, this fighting style isn't exactly tops in the powergaming department, but it could do OK in combat, and doesn't seem lame or contrived, or even particularly unrealistic. Not every bastard sword is a full-sized claymore - katanas are bastard swords in 3e, and I could easily see a character fighting with two of them. I'd far sooner see a player with this than, say, the yet-another-elf-ranger-wielding-two-scimitars.</p><p></p><p></p><p></p><p>If everybody's having fun with it, sure, let it continue. And if it starts to become tiresome, that's the time for the DM to pull a few curveballs out of the trusty bag of tricks. I tend to view drastic rules changes or outright banning of things from the Core Rulebooks as an absolute last resort. </p><p></p><p>The summoning case is somewhat special because of the sharply limited selection of creatures, but remember that summoning aligned creatures gives the summon spell the creature's alignment descriptors. The "best" critter for a good summoner will be different from that for an evil summoner, and characters repeatedly casting spells of opposite alignment simply "because their creatures are better" could face alignment consequences. Same goes for neutral characters repeatedly summoning creatures of one alignment without balancing it out by summoning creatures of the opposite. Also, as others have said, which creatures are <em>really</em> "best" will vary according to the combat situation - one size does not necessarily fit all. Against high-AC targets, creatures with multiple less-accurate attacks might be inferior to those with fewer but more accurate attacks, for example, while the opposite may be true against low-AC but high HP targets. And a little <em>Magic</em>-style metagaming could come in handy here, too. If a party becomes predictable in what they summon, those with knowledge of their favorites could come prepared for them - a villainous wizard repeatedly thwarted by a PC party's summoned fire elementals may load up the old <em>Ring of Spell Storing</em> with <em>Cone of Cold</em>, and may decide that crafting wands of <em>Magic Circle</em> or <em>Ice Storm</em> before his next attack is a worthy investment. Creatures with less obvious vulnerabilities can still be examined for their weakest Saving Throws, movement capabilities and limitations, and so forth - all info just waiting to be exploited by a thoughtful enemy. Smarter villains who are aware that the PCs might interfere with their plans will take pains to get this information beforehand, whether by scrying, by using Gather Information in adventurer hangouts, or by sending crowds of expendable underlings to attack the PCs just so their response can be scouted.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 226222, member: 685"] Hello! Optimium combat stats for a weapon/familiar/summoned creature are all well and good, but among players I've seen, they are regularly trumped by a thing called [i]sheer coolness[/i]. Going, say, the swashbuckling Finesse/Rapier route, the knightly Lance and Spirited Charge route, or the eagle-eyed Archer route with a Fighter may bring a character in a few points lower on the Career Combat Damage Average stats than a Greatsword-wielding Strength-fighter, but a lot of players will happily make the sacrifice for the [i]sheer coolness[/i] of those archetypes. What constitutes [i]sheer coolness[/i] varies from group to group, and seems to vary especially widely depending on just which fantasy books or movies the players have been reading or seeing most recently before the character-creation session... :) A related phenomenon is [i]utter lameness[/i]. Items or techniques that give real combat advantages might be ignored or even mocked by players due to their [i]utter lameness[/i]. As with [i]sheer coolness[/i], judgements here are highly subjective and variable, but Spiked Chains (just give me a manriki-gusari, already), Toad familiars (Toads?! Toads are for witches!), and summoned Celestial Bisons (MOOOOOO!) tend to skirt perilously close to this category; most exotic double weapons usually fall deep within it. I remember seeing a character who did this. He wasn't the brightest candle in the chandelier, but it got him through a lot of frays. He was somewhat unlucky, but generally an OK guy as long as you didn't call him "mendicant" or hog the cheese dip... ;) As others have pointed out, this fighting style isn't exactly tops in the powergaming department, but it could do OK in combat, and doesn't seem lame or contrived, or even particularly unrealistic. Not every bastard sword is a full-sized claymore - katanas are bastard swords in 3e, and I could easily see a character fighting with two of them. I'd far sooner see a player with this than, say, the yet-another-elf-ranger-wielding-two-scimitars. If everybody's having fun with it, sure, let it continue. And if it starts to become tiresome, that's the time for the DM to pull a few curveballs out of the trusty bag of tricks. I tend to view drastic rules changes or outright banning of things from the Core Rulebooks as an absolute last resort. The summoning case is somewhat special because of the sharply limited selection of creatures, but remember that summoning aligned creatures gives the summon spell the creature's alignment descriptors. The "best" critter for a good summoner will be different from that for an evil summoner, and characters repeatedly casting spells of opposite alignment simply "because their creatures are better" could face alignment consequences. Same goes for neutral characters repeatedly summoning creatures of one alignment without balancing it out by summoning creatures of the opposite. Also, as others have said, which creatures are [i]really[/i] "best" will vary according to the combat situation - one size does not necessarily fit all. Against high-AC targets, creatures with multiple less-accurate attacks might be inferior to those with fewer but more accurate attacks, for example, while the opposite may be true against low-AC but high HP targets. And a little [i]Magic[/i]-style metagaming could come in handy here, too. If a party becomes predictable in what they summon, those with knowledge of their favorites could come prepared for them - a villainous wizard repeatedly thwarted by a PC party's summoned fire elementals may load up the old [i]Ring of Spell Storing[/i] with [i]Cone of Cold[/i], and may decide that crafting wands of [i]Magic Circle[/i] or [i]Ice Storm[/i] before his next attack is a worthy investment. Creatures with less obvious vulnerabilities can still be examined for their weakest Saving Throws, movement capabilities and limitations, and so forth - all info just waiting to be exploited by a thoughtful enemy. Smarter villains who are aware that the PCs might interfere with their plans will take pains to get this information beforehand, whether by scrying, by using Gather Information in adventurer hangouts, or by sending crowds of expendable underlings to attack the PCs just so their response can be scouted. Hope this helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Min/max tricks of the players
Top