I would side with the player, personally, agreeing with the logic that he's dropping weight by tossing his mundane equipment and replacing it with the magical attire.
Aust Diamondew said:I allow my players to do it. In fact I specifically told them about this logic myself. Unless your PC likes wearing 2 pairs of boots or 2 cloaks then magical versions of these items replace them on the standard explorer/travelers/any outfit.
However I did not know that clothing your character wears doesn't count against his carrying capacity! What a ridiculous rule. I'll house rule it. Next thing you know a player will be trying to convince me that Full plate is clothing.
Menexenus said:Anyway, rationalizations aside, the conclusion of the story is that I stuck by my guns and my player thought I was being an evil DM. What do you other DMs think?
Menexenus said:So my player reasoned that if he threw away his old boots and cloak (the ones he had from his explorer's outfit), the new magical boots and cloak should not count against his encumbrance limit.
I disagreed. I said that if the DMG had wanted these items to not affect a character's carried weight, then the DMG would not have included a weight for these items. My player objected forcefully that this made no sense. Why should one mundane pair of "sturdy boots" weigh nothing, but a master-crafted pair of magical boots designed for sneaking weigh his character down?
Vraille Darkfang said:Not to enforce reality into somebody's fantasy....
I know what the rules say about sturdy boots wieghing nothing, but try going walking wearing a pair of high quality work boots instead of sneakers for a day. You'll agree, heavy boots do affect encumbrence over a long period of time (such as hiking for an entire day).
As for your ruling about encumbrence. Remember heavy boots weigh a lot more than say... Slippers (of spider climbing). I's say an explorer's outfit's boots are the equivalent of modern heavy duty hiking boots (the cheap, heavy kind, not the expensive, light kind