Mind-Altering Chemicals and D&D 3.5

Huh. Sounds pretty good.

There's also Nature's Wrath (from Bloodstone Press) - a PDF that I can't believe I didn't remember a short time ago. It's an excellent d20 fantasy book mainly dealing with poisons and diseases, but some of the 'poisons' are certainly (or can be used as) drugs. Plus, it has a small section on drug addiction.


edit --- linky
 
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Tock Chandler said:
How adaptable would you say it is to an urban fantasy setting?

Well, there are a few differences in the 3.5e rules and d20 Modern rules (which are sort of a 3.25e since many things found in d20 Modern later showed up in 3.5e). You will have to import the d20 Modern Craft skill, specifically Craft (pharmaceutical), but this is readily available in the free Modern SRD from WotC. Many of the effects, however, of these drugs may have to be tweaked to fit 3.5e rules as d20 Modern does things a little differently sometimes, specifically with regard to AC vs. Defense and how nonlethal damage is handled. Plus some feat and skill names are different, but you can probably find some that overlap or are similar to replace. So yeah, there would be some work involved, but not insurmountable. The Modern SRD is free, so that should help.

d20 Modern also has it's own urban fantasy supplement, Urban Arcana*, which might be worth checking out (more for "crunch" than the fluff). Again, most of this is available in the Modern SRD from WotC as well.

Edit: *Urban fantasy in a modern setting that is, similar to Shadowrun.
 
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Aus_Snow said:
There's also Nature's Wrath (from Bloodstone Press) - a PDF that I can't believe I didn't remember a short time ago. It's an excellent d20 fantasy book mainly dealing with poisons and diseases, but some of the 'poisons' are certainly (or can be used as) drugs. Plus, it has a small section on drug addiction.

Bloodstone Press is one of those PDF publishers that does some really amazing stuff for modern and fantasy d20 and doesn't seem to get enough credit or praise. I consider 22 Talent Trees to be core & canon when it comes to d20 Modern. :)
 

Are there any drug supplements that don't immediately assume that any drug usage leads to crippling addiction? I'm not sure how many recreational drug users we have among supplement writers, but it seems like drugs in the books are always painted is unshakably bad.

Granted, I could be off base here, since I've not read them all cover to cover.
 


dave_o said:
Are there any drug supplements that don't immediately assume that any drug usage leads to crippling addiction? I'm not sure how many recreational drug users we have among supplement writers, but it seems like drugs in the books are always painted is unshakably bad.

Granted, I could be off base here, since I've not read them all cover to cover.

I'd say The Little Black Drug Book gives drugs a fair and balanced (ack - can't believed I just used that stupid phrase!) treatment. Drugs designed with these rules have benefits in addition to side effects. You make Fortitude saves to avoid addiction. In that sense, acknowledgment is given that not everyone who uses drugs gets addicted (not everyone who drinks becomes an alcoholic, for example). Rules are given for addiction and overcoming addiction, effects of withdrawal, etc as well.

Edit: At the same time, some drugs ARE more addictive than others, and this is covered by the LBDB too.
 
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jaerdaph said:
I'd say The Little Black Drug Book gives drugs a fair and balanced (ack - can't believed I just used that stupid phrase!) treatment. Drugs designed with these rules have benefits in addition to side effects. You make Fortitude saves to avoid addiction. In that sense, acknowledgment is given that not everyone who uses drugs gets addicted (not everyone who drinks becomes an alcoholic, for example). Rules are given for addiction and overcoming addiction, effects of withdrawal, etc as well.

Edit: At the same time, some drugs ARE more addictive than others, and this is covered by the LBDB too.

Awesome.

I might need to check that out for use in my upcoming campaign, where the PCs play orcs and goblins. It'd be rad to have some berserker drugs they could use or something!
 



The Eberron book, Sharn: City of Towers has a few drugs in it also. They can do things like boost divination spells or give bonuses to Dragonmark abilities (think magical tats). It also includes temporary ability damage and the possibility of overdoes and addiction.
 

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