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Mind Flayer Headhunter Squadron...
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<blockquote data-quote="Cergorach" data-source="post: 215830" data-attributes="member: 725"><p><strong>Background:</strong></p><p>There are now six dead Mind Flayers, the council is angry and suprised that mere cattle could pull of such a feat. The council assembles one of it's headhunter squadrons...</p><p></p><p>PC party consists of two 13th level and two 14th level characters (each of them is a virtual killing machine and should be counted as a level higher).</p><p></p><p>Mind Flayer Headhunter Squadron:</p><p>3x Shield Guardian</p><p>2x Mind Flayer 4th Level Fighter</p><p>1x Mind Flayer 7th Level Wizard</p><p>(the above have skills/feats/items/spells that make this party a well oiled machine)</p><p></p><p><strong>My question:</strong></p><p>In theory the Mind Flayer Fighters have a Base Attack +10/+5, but as they have four natural attacks, those are calculated at full base Attack (+10). What i want to know is how do i let them use additional weapons in their hands?</p><p></p><p>Something like this:</p><p>4x tentacle +10</p><p>1x right hand +5</p><p>1x left hand +0</p><p></p><p>What kind of feats would i need to give these Mind Flayers to compensate for their disabilities (two-weapon fighting, multiattack...)?</p><p></p><p>I can make this up as i go along off course, but i want to be fair, and need a bit of input of other people...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 215830, member: 725"] [b]Background:[/b] There are now six dead Mind Flayers, the council is angry and suprised that mere cattle could pull of such a feat. The council assembles one of it's headhunter squadrons... PC party consists of two 13th level and two 14th level characters (each of them is a virtual killing machine and should be counted as a level higher). Mind Flayer Headhunter Squadron: 3x Shield Guardian 2x Mind Flayer 4th Level Fighter 1x Mind Flayer 7th Level Wizard (the above have skills/feats/items/spells that make this party a well oiled machine) [b]My question:[/b] In theory the Mind Flayer Fighters have a Base Attack +10/+5, but as they have four natural attacks, those are calculated at full base Attack (+10). What i want to know is how do i let them use additional weapons in their hands? Something like this: 4x tentacle +10 1x right hand +5 1x left hand +0 What kind of feats would i need to give these Mind Flayers to compensate for their disabilities (two-weapon fighting, multiattack...)? I can make this up as i go along off course, but i want to be fair, and need a bit of input of other people... [/QUOTE]
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