Phlebas
First Post
Hi all
while some of my regular group are away (Honeymoon), I had an idea to let people play something different and run a brief campaign from 1-20
the idea is that I'd run an adventure in a night (thats why it'd have to be a mini-adventure - <6 combats and a bit of RP/exploration). I'd then let them go up 3 or so levels, and then we'd have another one. The idea would be to hit 20th level before the honeymooners return and we go back to the normal campaigns.
But what I really need now is some ideas to hang it all together. I don't want it to feel as if i'm rolling random encounters but equally i don't want to spend ages on the plot since it will have to be over so quickly. there'd have to be a natural gap between each adventure so the levelling doesn't seem forced.
I also want to have a variety of monsters / encounters rather than be restricted to one type but some continuity would be nice from adventure to adventure
stuff i'm considering
ruined temple near vilage - periodically infested with evil, villagers keep calling back the same party to deal with it
an evil cleric as a nemesis NPC and have him coming back - either by escaping, ressurecting or becoming undead. Since i'll be playing Pathfinder rules the evil cleric channeling negative energy would make a truly scary BBEG for the final climax.
quest - possibly labours of hercules style tasks to overcome at prescribed points in time.
war - track down and kill various BBEG on the other side
Crypt / tomb - investigate a level every year
I don't need detailed encounters as much as the framework to make creating the detail easy - so give me your best ideas!
while some of my regular group are away (Honeymoon), I had an idea to let people play something different and run a brief campaign from 1-20
the idea is that I'd run an adventure in a night (thats why it'd have to be a mini-adventure - <6 combats and a bit of RP/exploration). I'd then let them go up 3 or so levels, and then we'd have another one. The idea would be to hit 20th level before the honeymooners return and we go back to the normal campaigns.
But what I really need now is some ideas to hang it all together. I don't want it to feel as if i'm rolling random encounters but equally i don't want to spend ages on the plot since it will have to be over so quickly. there'd have to be a natural gap between each adventure so the levelling doesn't seem forced.
I also want to have a variety of monsters / encounters rather than be restricted to one type but some continuity would be nice from adventure to adventure
stuff i'm considering
ruined temple near vilage - periodically infested with evil, villagers keep calling back the same party to deal with it
an evil cleric as a nemesis NPC and have him coming back - either by escaping, ressurecting or becoming undead. Since i'll be playing Pathfinder rules the evil cleric channeling negative energy would make a truly scary BBEG for the final climax.
quest - possibly labours of hercules style tasks to overcome at prescribed points in time.
war - track down and kill various BBEG on the other side
Crypt / tomb - investigate a level every year
I don't need detailed encounters as much as the framework to make creating the detail easy - so give me your best ideas!