Mini Encounters - the Cliff Notes

der_kluge

Adventurer
I made this list to help me keep track of what each encounter was about, since the name doesn't always help. Hope someone else finds this useful :

Culinary Delights
A randomly teleporting Inn and Restaurant.
Fooled and Fooled Again
Thieves sell a fake(?) map for profit.
Sharick, the Exiled Lunatic
Madman stays chained up outside town.
The Blood Soaked Seal
PCs discover the entrance to an ancient prison.
Uncle Bill's Pawn Shop
Shady pawn-shop robs PCs of their stuff.
The Goblin's Lair
Help some halflings retrieve lost goods from a goblin's lair.
Blood of Angels
PCs discover a Divine Sorcerer, and some evil clerics.
Put to the Sword
PCs help a lizardman retain his honor.
The Haunted Box Canyon
PCs discover a Mesa-Verde like ruins inhabited with ghoul-like creatures.
An Imp in Set's Clothing Gets Help from Scaly Friends
PCs help stop an Imp from killing a good cleric
Hunt of the Black Hound
PCs help some Gnolls kill a Yeth Hound
Fires in Bisiv's Forge
PCs help an unlikely artificer rid his workshop of fire creatures.
Catch as Catch Can
PCs help rescue a halfling fisherman from a catfish.
Dangerous Honey
PCs help nab a bee-wielding culprit

The Goblins at Howling Bridge
PCs are forced to pay a toll to some goblins at a bridge crossing.
Down by the Sea
PCs encounter a dwarven druid near the seashore.
Kommag's Box
PCs help a dwarven smithy open a strange magical box.
Enough to Drive you Batty
PCs meet a Kobold sorcerer and his bat familiar.
Shrine to the Flying God
PCs encounter a sorcerer trying to get into the heavens.
Ruins and Statues
PCs find a strange ruined temple to a forgotten god of fire.
Surprise, you've just been double-crossed.
A Simulacrum hires the PCs to rob a crypt.
Wanderers of the Forest
PCs help save a half-elf from Griffons, and gain the admiration of a hamlet.
The Barking Frog Inn
PCs participate in a drunken bar brawl
Crocodile Tears
The PCs investigate a sunken Hobgoblin temple in the swamp.
Illusions & Delusions
PCs help a bard stop a Kobold sorcerer.
The Centaur's Very Bad Day
PCs help free a trapped Centaur from a flooding creek bed.
The Fire Pool
PCs can attempt to help an imprisoned Fire Salamander.
Multhana Veloor at the Ship on the Mountain
An Evil Ranger/Druid leads the party to a gnomish flying machine on a mountain.
Quiet, Please!
The PCs meet a Wu-Jen/Samurai Vampire in a library.
In Rage and Still Waters
PCs meet a reincarned Elven Wizard who is a wolverine at a magical spring.
L'amour de Erinyes
A love-struck Erinyes pleads for death.
Springlodge
PCs discover a magical well in a secluded village.
The Hungry Dead
PCs help save a farming village from zombies.
Man Against Beast
PCs help a transmutor rid himself of lycanthropy.
The Last Kiss
PCs encounter a Succubus in a tavern.
Mom's Butcher Shop
PCs confront a wererat who owns a butcher shop.
The Mad Druid of Panar Mesa
PCs encounter a druid who hates noise on a mesa.
Pond Scum
PCs encounter a Hag and her Ogre henchman in the forest.
The Five Keys
PCs discover a key to a planar cabin, and its sole inhabitant.
The Trouble with Dryads
PCs help a friendly Dryad rescue her child from impending danger.

Harmonies in the Snow
PCs journey through a "haunted" snow-covered region.
The Burning Fields
PCs deal with an Azer monk in a tobacco field.
Secrets Best Left Unheard
PCs are attacked by an assassin at an Inn.
Dark Valkyrie
PCs unravel a puzzle which leads to a fiendish servant of Orcus.
Persephone's Glade
An evil quickling terrorizes a peaceful forest glade.
Bad Cats Day
PCs journey into a sacred valley to face a lycanthrope.
To Defy the Setting Sun (My Sun Shrine, my only Sun Shrine)
PCs discover a magical sun temple.
Revenge
An Evoker seeks revenge on the PCs in a forest clearing
Marshall Law
PCs join up with an obnoxious lawful do-gooder.
The Granite Beak
Harpies ambush a party on a mountain trail.
The Fort of the Bloodfist Orcs
An Orc Fortress.
Kole Blak and the Seven Dirty Dwarves
PCs make their way to the lair of 7 rogue dwarves and a female rogue/sorcerer.
Narvesh the Seer
A strange hermit delivers a prophetic vision to the party.
The Blood Falls
Lizardmen ambush the PCs at a river crossing.
Interrupt the Arms
The PCs are asked to ambush an "unsuspecting" caravan.
Bibliothèque
A treant oversees a library.
The Portal
The PCs need to get to a heavily guarded portal in a wizard tower.
The Encounter at Land's End
The PCs discover a dwarven druid in a fossilized tree.
Prisoners of the Web
The PCs fall into a web trap in the underdark.
King Troll and his Pet Rex
The PCs encounter a pair of trolls while camping.
Confronting Bloodhorn
The PCs face a terrifying Minotaur and his minions
The Stairwell
The PCs face challenges climbing down some stairs in a wizard's tower.

Jakob Stonewarren
The PCs face a Dwarven drider in a mining complex.
Forest Dragonness
Blood-thirsty elves terrorize a forest glade.
Old Jamiben the Hermit
The PCs meet a hermit who isn't all the he seems to be.
*Cough* I feel *Cough* Great!
PCs try to stop an unscrupulous "goddess".
A Hunter in the Darkness
The PCs meet an unlikely vampire.
Studium Musica
The PCs meet a bard in his music studio.
Enter Yib-Ilith
PCs track down a mind-flayer causing troubles in a small town.
The Endless Maze
The PCs face a fiend in the Abyss.
The Black Orb
An evil artifact seeks to trap souls.
An Unexpected Visitor Drops In
A planar "egg" drops in for a visit.
 

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