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Mini Encounters - the Cliff Notes
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<blockquote data-quote="der_kluge" data-source="post: 66863" data-attributes="member: 945"><p>I made this list to help me keep track of what each encounter was about, since the name doesn't always help. Hope someone else finds this useful :</p><p></p><p>Culinary Delights</p><p> A randomly teleporting Inn and Restaurant.</p><p>Fooled and Fooled Again</p><p> Thieves sell a fake(?) map for profit.</p><p>Sharick, the Exiled Lunatic</p><p> Madman stays chained up outside town.</p><p>The Blood Soaked Seal</p><p> PCs discover the entrance to an ancient prison.</p><p>Uncle Bill's Pawn Shop</p><p> Shady pawn-shop robs PCs of their stuff.</p><p>The Goblin's Lair</p><p> Help some halflings retrieve lost goods from a goblin's lair.</p><p>Blood of Angels</p><p> PCs discover a Divine Sorcerer, and some evil clerics.</p><p>Put to the Sword</p><p> PCs help a lizardman retain his honor.</p><p>The Haunted Box Canyon</p><p> PCs discover a Mesa-Verde like ruins inhabited with ghoul-like creatures.</p><p>An Imp in Set's Clothing Gets Help from Scaly Friends</p><p> PCs help stop an Imp from killing a good cleric</p><p>Hunt of the Black Hound</p><p> PCs help some Gnolls kill a Yeth Hound</p><p>Fires in Bisiv's Forge</p><p> PCs help an unlikely artificer rid his workshop of fire creatures.</p><p>Catch as Catch Can</p><p> PCs help rescue a halfling fisherman from a catfish.</p><p>Dangerous Honey</p><p> PCs help nab a bee-wielding culprit</p><p></p><p>The Goblins at Howling Bridge</p><p> PCs are forced to pay a toll to some goblins at a bridge crossing.</p><p>Down by the Sea</p><p> PCs encounter a dwarven druid near the seashore.</p><p>Kommag's Box</p><p> PCs help a dwarven smithy open a strange magical box.</p><p>Enough to Drive you Batty</p><p> PCs meet a Kobold sorcerer and his bat familiar.</p><p>Shrine to the Flying God</p><p> PCs encounter a sorcerer trying to get into the heavens.</p><p>Ruins and Statues</p><p> PCs find a strange ruined temple to a forgotten god of fire.</p><p>Surprise, you've just been double-crossed.</p><p> A Simulacrum hires the PCs to rob a crypt.</p><p>Wanderers of the Forest</p><p> PCs help save a half-elf from Griffons, and gain the admiration of a hamlet.</p><p>The Barking Frog Inn</p><p> PCs participate in a drunken bar brawl</p><p>Crocodile Tears</p><p> The PCs investigate a sunken Hobgoblin temple in the swamp.</p><p>Illusions & Delusions</p><p> PCs help a bard stop a Kobold sorcerer.</p><p>The Centaur's Very Bad Day</p><p> PCs help free a trapped Centaur from a flooding creek bed.</p><p>The Fire Pool</p><p> PCs can attempt to help an imprisoned Fire Salamander.</p><p>Multhana Veloor at the Ship on the Mountain </p><p> An Evil Ranger/Druid leads the party to a gnomish flying machine on a mountain.</p><p>Quiet, Please!</p><p> The PCs meet a Wu-Jen/Samurai Vampire in a library.</p><p>In Rage and Still Waters</p><p> PCs meet a reincarned Elven Wizard who is a wolverine at a magical spring.</p><p>L'amour de Erinyes</p><p> A love-struck Erinyes pleads for death.</p><p>Springlodge</p><p> PCs discover a magical well in a secluded village.</p><p>The Hungry Dead</p><p> PCs help save a farming village from zombies.</p><p>Man Against Beast</p><p> PCs help a transmutor rid himself of lycanthropy.</p><p>The Last Kiss</p><p> PCs encounter a Succubus in a tavern.</p><p>Mom's Butcher Shop</p><p> PCs confront a wererat who owns a butcher shop.</p><p>The Mad Druid of Panar Mesa</p><p> PCs encounter a druid who hates noise on a mesa.</p><p>Pond Scum</p><p> PCs encounter a Hag and her Ogre henchman in the forest.</p><p>The Five Keys</p><p> PCs discover a key to a planar cabin, and its sole inhabitant.</p><p>The Trouble with Dryads</p><p> PCs help a friendly Dryad rescue her child from impending danger.</p><p></p><p>Harmonies in the Snow</p><p> PCs journey through a "haunted" snow-covered region.</p><p>The Burning Fields</p><p> PCs deal with an Azer monk in a tobacco field.</p><p>Secrets Best Left Unheard</p><p> PCs are attacked by an assassin at an Inn.</p><p>Dark Valkyrie</p><p> PCs unravel a puzzle which leads to a fiendish servant of Orcus.</p><p>Persephone's Glade</p><p> An evil quickling terrorizes a peaceful forest glade.</p><p>Bad Cats Day</p><p> PCs journey into a sacred valley to face a lycanthrope.</p><p>To Defy the Setting Sun (My Sun Shrine, my only Sun Shrine)</p><p> PCs discover a magical sun temple.</p><p>Revenge</p><p> An Evoker seeks revenge on the PCs in a forest clearing</p><p>Marshall Law</p><p> PCs join up with an obnoxious lawful do-gooder.</p><p>The Granite Beak</p><p> Harpies ambush a party on a mountain trail.</p><p>The Fort of the Bloodfist Orcs</p><p> An Orc Fortress.</p><p>Kole Blak and the Seven Dirty Dwarves</p><p> PCs make their way to the lair of 7 rogue dwarves and a female rogue/sorcerer.</p><p>Narvesh the Seer</p><p> A strange hermit delivers a prophetic vision to the party.</p><p>The Blood Falls</p><p> Lizardmen ambush the PCs at a river crossing.</p><p>Interrupt the Arms</p><p> The PCs are asked to ambush an "unsuspecting" caravan.</p><p>Bibliothèque </p><p> A treant oversees a library.</p><p>The Portal</p><p> The PCs need to get to a heavily guarded portal in a wizard tower.</p><p>The Encounter at Land's End</p><p> The PCs discover a dwarven druid in a fossilized tree.</p><p>Prisoners of the Web</p><p> The PCs fall into a web trap in the underdark.</p><p>King Troll and his Pet Rex</p><p> The PCs encounter a pair of trolls while camping.</p><p>Confronting Bloodhorn</p><p> The PCs face a terrifying Minotaur and his minions</p><p>The Stairwell</p><p> The PCs face challenges climbing down some stairs in a wizard's tower.</p><p></p><p>Jakob Stonewarren</p><p> The PCs face a Dwarven drider in a mining complex.</p><p>Forest Dragonness</p><p> Blood-thirsty elves terrorize a forest glade.</p><p>Old Jamiben the Hermit</p><p> The PCs meet a hermit who isn't all the he seems to be.</p><p>*Cough* I feel *Cough* Great!</p><p> PCs try to stop an unscrupulous "goddess".</p><p>A Hunter in the Darkness</p><p> The PCs meet an unlikely vampire.</p><p>Studium Musica</p><p> The PCs meet a bard in his music studio.</p><p>Enter Yib-Ilith</p><p> PCs track down a mind-flayer causing troubles in a small town.</p><p>The Endless Maze</p><p> The PCs face a fiend in the Abyss.</p><p>The Black Orb</p><p> An evil artifact seeks to trap souls.</p><p>An Unexpected Visitor Drops In</p><p> A planar "egg" drops in for a visit.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 66863, member: 945"] I made this list to help me keep track of what each encounter was about, since the name doesn't always help. Hope someone else finds this useful : Culinary Delights A randomly teleporting Inn and Restaurant. Fooled and Fooled Again Thieves sell a fake(?) map for profit. Sharick, the Exiled Lunatic Madman stays chained up outside town. The Blood Soaked Seal PCs discover the entrance to an ancient prison. Uncle Bill's Pawn Shop Shady pawn-shop robs PCs of their stuff. The Goblin's Lair Help some halflings retrieve lost goods from a goblin's lair. Blood of Angels PCs discover a Divine Sorcerer, and some evil clerics. Put to the Sword PCs help a lizardman retain his honor. The Haunted Box Canyon PCs discover a Mesa-Verde like ruins inhabited with ghoul-like creatures. An Imp in Set's Clothing Gets Help from Scaly Friends PCs help stop an Imp from killing a good cleric Hunt of the Black Hound PCs help some Gnolls kill a Yeth Hound Fires in Bisiv's Forge PCs help an unlikely artificer rid his workshop of fire creatures. Catch as Catch Can PCs help rescue a halfling fisherman from a catfish. Dangerous Honey PCs help nab a bee-wielding culprit The Goblins at Howling Bridge PCs are forced to pay a toll to some goblins at a bridge crossing. Down by the Sea PCs encounter a dwarven druid near the seashore. Kommag's Box PCs help a dwarven smithy open a strange magical box. Enough to Drive you Batty PCs meet a Kobold sorcerer and his bat familiar. Shrine to the Flying God PCs encounter a sorcerer trying to get into the heavens. Ruins and Statues PCs find a strange ruined temple to a forgotten god of fire. Surprise, you've just been double-crossed. A Simulacrum hires the PCs to rob a crypt. Wanderers of the Forest PCs help save a half-elf from Griffons, and gain the admiration of a hamlet. The Barking Frog Inn PCs participate in a drunken bar brawl Crocodile Tears The PCs investigate a sunken Hobgoblin temple in the swamp. Illusions & Delusions PCs help a bard stop a Kobold sorcerer. The Centaur's Very Bad Day PCs help free a trapped Centaur from a flooding creek bed. The Fire Pool PCs can attempt to help an imprisoned Fire Salamander. Multhana Veloor at the Ship on the Mountain An Evil Ranger/Druid leads the party to a gnomish flying machine on a mountain. Quiet, Please! The PCs meet a Wu-Jen/Samurai Vampire in a library. In Rage and Still Waters PCs meet a reincarned Elven Wizard who is a wolverine at a magical spring. L'amour de Erinyes A love-struck Erinyes pleads for death. Springlodge PCs discover a magical well in a secluded village. The Hungry Dead PCs help save a farming village from zombies. Man Against Beast PCs help a transmutor rid himself of lycanthropy. The Last Kiss PCs encounter a Succubus in a tavern. Mom's Butcher Shop PCs confront a wererat who owns a butcher shop. The Mad Druid of Panar Mesa PCs encounter a druid who hates noise on a mesa. Pond Scum PCs encounter a Hag and her Ogre henchman in the forest. The Five Keys PCs discover a key to a planar cabin, and its sole inhabitant. The Trouble with Dryads PCs help a friendly Dryad rescue her child from impending danger. Harmonies in the Snow PCs journey through a "haunted" snow-covered region. The Burning Fields PCs deal with an Azer monk in a tobacco field. Secrets Best Left Unheard PCs are attacked by an assassin at an Inn. Dark Valkyrie PCs unravel a puzzle which leads to a fiendish servant of Orcus. Persephone's Glade An evil quickling terrorizes a peaceful forest glade. Bad Cats Day PCs journey into a sacred valley to face a lycanthrope. To Defy the Setting Sun (My Sun Shrine, my only Sun Shrine) PCs discover a magical sun temple. Revenge An Evoker seeks revenge on the PCs in a forest clearing Marshall Law PCs join up with an obnoxious lawful do-gooder. The Granite Beak Harpies ambush a party on a mountain trail. The Fort of the Bloodfist Orcs An Orc Fortress. Kole Blak and the Seven Dirty Dwarves PCs make their way to the lair of 7 rogue dwarves and a female rogue/sorcerer. Narvesh the Seer A strange hermit delivers a prophetic vision to the party. The Blood Falls Lizardmen ambush the PCs at a river crossing. Interrupt the Arms The PCs are asked to ambush an "unsuspecting" caravan. Bibliothèque A treant oversees a library. The Portal The PCs need to get to a heavily guarded portal in a wizard tower. The Encounter at Land's End The PCs discover a dwarven druid in a fossilized tree. Prisoners of the Web The PCs fall into a web trap in the underdark. King Troll and his Pet Rex The PCs encounter a pair of trolls while camping. Confronting Bloodhorn The PCs face a terrifying Minotaur and his minions The Stairwell The PCs face challenges climbing down some stairs in a wizard's tower. Jakob Stonewarren The PCs face a Dwarven drider in a mining complex. Forest Dragonness Blood-thirsty elves terrorize a forest glade. Old Jamiben the Hermit The PCs meet a hermit who isn't all the he seems to be. *Cough* I feel *Cough* Great! PCs try to stop an unscrupulous "goddess". A Hunter in the Darkness The PCs meet an unlikely vampire. Studium Musica The PCs meet a bard in his music studio. Enter Yib-Ilith PCs track down a mind-flayer causing troubles in a small town. The Endless Maze The PCs face a fiend in the Abyss. The Black Orb An evil artifact seeks to trap souls. An Unexpected Visitor Drops In A planar "egg" drops in for a visit. [/QUOTE]
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