AnthonyRoberson
First Post
Here's a short review of the Kingdoms of Kalamar Atlas:
Maps of fantasy campaign worlds tend to fall into two categories; realistic and ugly or attractive and unrealistic. The nearly 140 color pages of topographical maps in the Kingdoms of Kalamar Atlas manage to be both good-looking and realistic. Turn to a random page and for a minute you might think you are looking at a map of Western Europe instead of Kalamar. The shades of brown, green and blue jump off the page. The Vohven jungle looks suitably vast, the Elenon mountains soar majestically and hundreds of villages dot the lands of Kalamar.
As an appendix to the main topographical maps, you get twelve more pages of maps that show everything from ocean currents to wheat production. It’s topped off with a mercator projection of Tellene for the purists. Other appendixes contain a pronunciation guide for those funky words like Svimohzia, a discussion of Tellene’s land types, a table of languages and words, a language tree, an index and finally a list of population centers.
I haven’t extensively cross-checked the Atlas with other Kingdoms of Kalamar resources yet, but it looks refreshingly free of errors and typos. The only downsides that I can see are that it IS an atlas and so unless you are a map lover (and most gamers are) you may find it a tad dry. Also, since the maps’ colors represent only elevation, it might seem a bit strange to see the Elos desert colored all in green. Finally, since the maps are realistic, you won’t find any notes like “here be dragons” or fantastic terrain features like 500-mile wide canyons. As an added bonus, if you don’t play D&D, the Atlas contains no game statistics and so it’s immediately portable to HackMaster, GURPS or any other system you enjoy.
Maps of fantasy campaign worlds tend to fall into two categories; realistic and ugly or attractive and unrealistic. The nearly 140 color pages of topographical maps in the Kingdoms of Kalamar Atlas manage to be both good-looking and realistic. Turn to a random page and for a minute you might think you are looking at a map of Western Europe instead of Kalamar. The shades of brown, green and blue jump off the page. The Vohven jungle looks suitably vast, the Elenon mountains soar majestically and hundreds of villages dot the lands of Kalamar.
As an appendix to the main topographical maps, you get twelve more pages of maps that show everything from ocean currents to wheat production. It’s topped off with a mercator projection of Tellene for the purists. Other appendixes contain a pronunciation guide for those funky words like Svimohzia, a discussion of Tellene’s land types, a table of languages and words, a language tree, an index and finally a list of population centers.
I haven’t extensively cross-checked the Atlas with other Kingdoms of Kalamar resources yet, but it looks refreshingly free of errors and typos. The only downsides that I can see are that it IS an atlas and so unless you are a map lover (and most gamers are) you may find it a tad dry. Also, since the maps’ colors represent only elevation, it might seem a bit strange to see the Elos desert colored all in green. Finally, since the maps are realistic, you won’t find any notes like “here be dragons” or fantastic terrain features like 500-mile wide canyons. As an added bonus, if you don’t play D&D, the Atlas contains no game statistics and so it’s immediately portable to HackMaster, GURPS or any other system you enjoy.