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<blockquote data-quote="Ath'kethin" data-source="post: 8105964" data-attributes="member: 6798775"><p>Asuming you mean clarify my comment about limited thinking: a vivid description in a Theater of the Mind game helps players envision their environment and make more interesting tactical decisions, for example. </p><p></p><p>In the AL games I played, for example, players focused on what was on the game board. Across two years and some 50+ fellow players, in three different game stores, I never saw anyone but me ask what was up above, and/or try to utilize ceilings, walls, and rooftops for anything. There's no model for it on the table, so the players don't think of it.</p><p></p><p>Using a game board removes the onus on description from the DM, it's true, and for DMs who don't like providing detailed descriptions and/or envisioning and defining a full 3d environment in their head, miniatures and terrain can be a welcome tool. There are parts of the game I don't excell at too, and I don't begrudge anyone their style of play. </p><p></p><p>But in my experience, models on a table create a visual box out of which many players find it difficult to think. I'm not a fan.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8105964, member: 6798775"] Asuming you mean clarify my comment about limited thinking: a vivid description in a Theater of the Mind game helps players envision their environment and make more interesting tactical decisions, for example. In the AL games I played, for example, players focused on what was on the game board. Across two years and some 50+ fellow players, in three different game stores, I never saw anyone but me ask what was up above, and/or try to utilize ceilings, walls, and rooftops for anything. There's no model for it on the table, so the players don't think of it. Using a game board removes the onus on description from the DM, it's true, and for DMs who don't like providing detailed descriptions and/or envisioning and defining a full 3d environment in their head, miniatures and terrain can be a welcome tool. There are parts of the game I don't excell at too, and I don't begrudge anyone their style of play. But in my experience, models on a table create a visual box out of which many players find it difficult to think. I'm not a fan. [/QUOTE]
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