NiTessine
Explorer
Okay... As some of you know, the tenth RopeCon, the biggest Finnish gaming convention, was held this weekend. I had a lot of fun. My con report can be found in another thread.
Now, during the con, Jonathan Tweet, one of the three main designers of D&D 3E, and the writer of the upcoming Miniatures Handbook, ran a couple of demo dungeon crawls, using stuff from the book. While I was unable to play, I did have ample opportunity to peer over their shoulders and glean information of the stuff in the book. I scribbled it down on a notebook which I appear to have misplaced, but here is what I can remember.
First, the four new core classes:
Favored One: Divine sorcerer. Notably, he gets all good saves, and cleric BAB. I was unable to find out if the spellcasting stat is Charisma or Wisdom. Slow spell progression.
Healer: Well... healer. Another spellcaster (not sure if he's divine or arcane). Mostly healing spells. The class gets its Cha bonus to all cure spells. I think he can also cast close wounds as a free action when he sees a comrade fall.
Marshal: The battlefield commander everyone had been speculating about. He gets auras, like the Diablo II paladin, to bolster allies' hit points, AC, or attack bonus.
Warmage: The opposite of healer. Gets Int bonus to spell damage.
The catfolk and the stonechild (a dwarven genasi) will get monster entries in the book. Catfolk is ECL +1.
One of the new feats is Dash, which gives +5 feet to movement speed.
And... well, that is all I remember, actually.
Now, during the con, Jonathan Tweet, one of the three main designers of D&D 3E, and the writer of the upcoming Miniatures Handbook, ran a couple of demo dungeon crawls, using stuff from the book. While I was unable to play, I did have ample opportunity to peer over their shoulders and glean information of the stuff in the book. I scribbled it down on a notebook which I appear to have misplaced, but here is what I can remember.
First, the four new core classes:
Favored One: Divine sorcerer. Notably, he gets all good saves, and cleric BAB. I was unable to find out if the spellcasting stat is Charisma or Wisdom. Slow spell progression.
Healer: Well... healer. Another spellcaster (not sure if he's divine or arcane). Mostly healing spells. The class gets its Cha bonus to all cure spells. I think he can also cast close wounds as a free action when he sees a comrade fall.
Marshal: The battlefield commander everyone had been speculating about. He gets auras, like the Diablo II paladin, to bolster allies' hit points, AC, or attack bonus.
Warmage: The opposite of healer. Gets Int bonus to spell damage.
The catfolk and the stonechild (a dwarven genasi) will get monster entries in the book. Catfolk is ECL +1.
One of the new feats is Dash, which gives +5 feet to movement speed.
And... well, that is all I remember, actually.