Miniatures Handbook scoop!

NiTessine

Explorer
Okay... As some of you know, the tenth RopeCon, the biggest Finnish gaming convention, was held this weekend. I had a lot of fun. My con report can be found in another thread.

Now, during the con, Jonathan Tweet, one of the three main designers of D&D 3E, and the writer of the upcoming Miniatures Handbook, ran a couple of demo dungeon crawls, using stuff from the book. While I was unable to play, I did have ample opportunity to peer over their shoulders and glean information of the stuff in the book. I scribbled it down on a notebook which I appear to have misplaced, but here is what I can remember.

First, the four new core classes:

Favored One: Divine sorcerer. Notably, he gets all good saves, and cleric BAB. I was unable to find out if the spellcasting stat is Charisma or Wisdom. Slow spell progression.
Healer: Well... healer. Another spellcaster (not sure if he's divine or arcane). Mostly healing spells. The class gets its Cha bonus to all cure spells. I think he can also cast close wounds as a free action when he sees a comrade fall.
Marshal: The battlefield commander everyone had been speculating about. He gets auras, like the Diablo II paladin, to bolster allies' hit points, AC, or attack bonus.
Warmage: The opposite of healer. Gets Int bonus to spell damage.

The catfolk and the stonechild (a dwarven genasi) will get monster entries in the book. Catfolk is ECL +1.

One of the new feats is Dash, which gives +5 feet to movement speed.

And... well, that is all I remember, actually.
 

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Re: Re: Miniatures Handbook scoop!

Ashardalon said:


Thanks for the scoops! :) But Dash actually sounds like a reprint from Song and Silence. ;)

Ach, quiet, you. :) I had to read character sheets over the players' shoulders, so I think an error or two is forgivable.
 

Is that per die for the Warmageor Healer?

I think it would still be better for the marshall to be a Prestige Class.

BTW, Great scoop!
 
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Krug said:
Is that per die for the Warmageor Healer?

I don't think so, no...

I didn't get to read the actual book, though I did read a handout sheet for Tweet's 'adventure' (It was a pure hack & slash dungeon. Every time they entered a new room, he drew a number of cards for the encounter. Some had monsters, others had statues, and some had 'draw three cards' or stuff like that. The party's objective was to find four different statues of Greyhawk deities.). It was written with each pregenerated character in mind, and for people not necessarily familiar with D&D, so it made no difference between racial and class abilities.

The characters, by the way, were all 5th-level. There was the catfolk ranger, stonechild fighter, half-elf marshal, elf warmage, human healer, and halfling favoured one.

Tweet ran two or three adventures there, I think. In the first one, he drew four cards each room. At the beginning of the second, he remarked to the new group of players that he didn't manage to kill anyone, so he'd be drawing five cards... :D

Oh, by the way... The healer had an item named belt of mighty blows. It did... something that I cannot remember once per day.
 

Why the heck do these classes have to be in the mini's handbook? What's a healer do that involves minis in a way clerics don't?

Pheh....got a healer (FFd20 whitemage), got a warmage (FFd20 blackmage), don't need it. But I may get it....though I don't use minis....
 

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