Shaved_Wookie
First Post
Hey guys,
currently I am building a hombrew world for my party.
We all now things can get boring after a while if you don't change them up now an then. That's why I came up with an idea.
There is this Copper Dragon in my world. He is a bit wonky, he loves to beekeep in his human form, and loves to hang out in gambling houses.
To keep his 2 baby dragons entertained he created the first "game show" he comes up with games and tricks people into participating, he promises them prices they can't get in your usual casino.
He is a good fellow, so damaging spells are forbidden on his island, he provides everyone with magical weapons that don't hurt people but only knock them prone or slow them.
So anyway, there will be 2 teams, one is the party, the other one NPCs the games I came up with so far are.
Catch a fish: He throws actual fish at the players, they have to catch them. Small slippery fish take dex to catch. Heavy fish take strength to catch. Medium fish take a bit of both. After that a half of the party has to put on really bad fish costumes, so does half of the other team. The remaining players have to catch the other teams fish. Whoever caught more fish wins the event.
Dance Off: They have to gather resources on the island and create costumes for the players. After that they have to create a story and describe how they dance to it. (Nature rolls for the searching part, charisma for the dance part, bonus for creativity, using spells as optical effects and stuf)
Capture the flag: 3 Flags are on the island. Pretty straight forward. Just again, no damaging spells, only knocking people over with weapons. Arrows only slow.
The prices will be fairly wonky too. For example a bag of holding filled to the brim with his self made honey.
So what can you come up with?
It can be really wonky, that are things my friends like. Bending the rules for comedic effect is fine as well.
currently I am building a hombrew world for my party.
We all now things can get boring after a while if you don't change them up now an then. That's why I came up with an idea.
There is this Copper Dragon in my world. He is a bit wonky, he loves to beekeep in his human form, and loves to hang out in gambling houses.
To keep his 2 baby dragons entertained he created the first "game show" he comes up with games and tricks people into participating, he promises them prices they can't get in your usual casino.
He is a good fellow, so damaging spells are forbidden on his island, he provides everyone with magical weapons that don't hurt people but only knock them prone or slow them.
So anyway, there will be 2 teams, one is the party, the other one NPCs the games I came up with so far are.
Catch a fish: He throws actual fish at the players, they have to catch them. Small slippery fish take dex to catch. Heavy fish take strength to catch. Medium fish take a bit of both. After that a half of the party has to put on really bad fish costumes, so does half of the other team. The remaining players have to catch the other teams fish. Whoever caught more fish wins the event.
Dance Off: They have to gather resources on the island and create costumes for the players. After that they have to create a story and describe how they dance to it. (Nature rolls for the searching part, charisma for the dance part, bonus for creativity, using spells as optical effects and stuf)
Capture the flag: 3 Flags are on the island. Pretty straight forward. Just again, no damaging spells, only knocking people over with weapons. Arrows only slow.
The prices will be fairly wonky too. For example a bag of holding filled to the brim with his self made honey.
So what can you come up with?
It can be really wonky, that are things my friends like. Bending the rules for comedic effect is fine as well.