"Minigame"-ish Encounters, any ideas?

Shaved_Wookie

First Post
Hey guys,

currently I am building a hombrew world for my party.
We all now things can get boring after a while if you don't change them up now an then. That's why I came up with an idea.

There is this Copper Dragon in my world. He is a bit wonky, he loves to beekeep in his human form, and loves to hang out in gambling houses.
To keep his 2 baby dragons entertained he created the first "game show" he comes up with games and tricks people into participating, he promises them prices they can't get in your usual casino.

He is a good fellow, so damaging spells are forbidden on his island, he provides everyone with magical weapons that don't hurt people but only knock them prone or slow them.

So anyway, there will be 2 teams, one is the party, the other one NPCs the games I came up with so far are.

Catch a fish: He throws actual fish at the players, they have to catch them. Small slippery fish take dex to catch. Heavy fish take strength to catch. Medium fish take a bit of both. After that a half of the party has to put on really bad fish costumes, so does half of the other team. The remaining players have to catch the other teams fish. Whoever caught more fish wins the event.

Dance Off: They have to gather resources on the island and create costumes for the players. After that they have to create a story and describe how they dance to it. (Nature rolls for the searching part, charisma for the dance part, bonus for creativity, using spells as optical effects and stuf)

Capture the flag: 3 Flags are on the island. Pretty straight forward. Just again, no damaging spells, only knocking people over with weapons. Arrows only slow.

The prices will be fairly wonky too. For example a bag of holding filled to the brim with his self made honey.

So what can you come up with?
It can be really wonky, that are things my friends like. Bending the rules for comedic effect is fine as well.
 

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If it's light-hearted team-work, I'd find events that encourage teamwork and role-play, avoiding too many skill rolls.

Absurd Storytelling: Whoever can tell the most outlandish, yet plausible, story something they've done wins. Obviously you'll need to draft some stories for your NPCs to tell, and consider having a crowd to watch and rate based on applause. You can be arbitrary, or if it's a tossup or you really like numbers, you can give a player a number based on how decent their story was (e.g. 8 for bad, 10 for ok, 13 for awesome), modified by their Performance score, and assign a preset NPC story rating to beat.

Challenge of Champions events, any: The old Dungeon magazines, if you can find them, had 10-round team puzzle solving competitions that almost never relied upon your stats to solve (and magic/items were banned), so they were easily used in any edition. If you can find any of these, they're awesome. The PCs competed against several other teams (which had preset scores) and were on a real-life timer. Editions: 58, 69, 80 (AD&D), 91, 108, & 138. Example of a typical puzzle would be having to retrieve an object without touching the floor, using only the objects provided. Usually, one item was a red herring and the rest were used in special combination, such as overlapping ladders, and often magic items had to be used in unconventional ways. Teams of 4 got points for each person who finished the puzzle, and you could take a big penalty but get a hint in some.

Giant Duck Joust: No clue. Maybe an Animal Handle check gives you a bonus on your attack as you charge your opponent with a padded lance. You can aim for a particular area, getting more points for hitting a higher AC, but risking getting nothing if you miss. Best of 3 wins. Afterwards, a cooking competition...?
 

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