This is hands down a crazy off the wall idea, but there is no better time to think about hands down crazy off the wall ideas then this.
The idea is about including mini games in D&D. I'm pulling this idea right from how video games handle actions such as picking locks. That action use to be handled by a random roll, but now it's more likely to be handled by some kind of mini game. (Or by an automatic success. They are already using that in D&D next though.)
I think the reason they reason for this shift is because is to make these actions more interactive where the success or failure is able to be influenced by the player. Like how combat is.
This idea isn't completely unprecedented on the table top. Mansions of Madness uses a puzzle mini game for opening different locks and the core idea is not too different from skill challenges. Also DMs have been using riddles for years.
What's everyone else think?
The idea is about including mini games in D&D. I'm pulling this idea right from how video games handle actions such as picking locks. That action use to be handled by a random roll, but now it's more likely to be handled by some kind of mini game. (Or by an automatic success. They are already using that in D&D next though.)
I think the reason they reason for this shift is because is to make these actions more interactive where the success or failure is able to be influenced by the player. Like how combat is.
This idea isn't completely unprecedented on the table top. Mansions of Madness uses a puzzle mini game for opening different locks and the core idea is not too different from skill challenges. Also DMs have been using riddles for years.
What's everyone else think?