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Minimum Dice pool when making a check
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<blockquote data-quote="1000buffalo" data-source="post: 7913305" data-attributes="member: 51966"><p>Related, that's tough - PCs hitting a pool of 2d6 when shooting for Ranged Defenses of 14 (let alone 15+, where a good number of perps land. Heck, a vagrant has a 15 ...). Barring Luck, there's no chance of hitting unless something triggers a bonus or such.</p><p></p><p>If GMs see Players hitting those kind of pools repeatedly, I'd recommend pointing out options to consider: change position, find/create high ground, call for backup, or create some advantages through skill use or such. </p><p></p><p>Tough, thinking encounters are good, but Players who feel trapped into round after round of rolling dice pools that can't hit, with no options, are likely to grow dissatisfied with the rules.</p></blockquote><p></p>
[QUOTE="1000buffalo, post: 7913305, member: 51966"] Related, that's tough - PCs hitting a pool of 2d6 when shooting for Ranged Defenses of 14 (let alone 15+, where a good number of perps land. Heck, a vagrant has a 15 ...). Barring Luck, there's no chance of hitting unless something triggers a bonus or such. If GMs see Players hitting those kind of pools repeatedly, I'd recommend pointing out options to consider: change position, find/create high ground, call for backup, or create some advantages through skill use or such. Tough, thinking encounters are good, but Players who feel trapped into round after round of rolling dice pools that can't hit, with no options, are likely to grow dissatisfied with the rules. [/QUOTE]
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